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I need really urgently help. Render to Picture Viewer not po

Posted: Fri Jul 18, 2014 6:41 pm
by Rudi
Hello Aoktar

I can do only in the Live Viewer my Project rendern.

If I want it properly rendern and are economical about Render to Picture Viewer there refuses of the octanes Render.
I get only the announcement that I the log should consider. More passed not.

I suspend here sometimes the log file with.

I need really urgently help.

Render Manager.log
(22.9 KiB) Downloaded 184 times

Re: I need really urgently help. Render to Picture Viewer not po

Posted: Fri Jul 18, 2014 7:10 pm
by aoktar
please check the log for Cuda errors:

CUDA error 1 on device 0: One or more of the parameters passed were not within an acceptable range of values.
-> failed to bind texture to device memory (data5)
device 0: failed to bind data texture 4 of context 0
<<< Render Failure >>>


don't expect magic, pls be more explorer. Why render to LV not Picture viewer? LV uses viewport polygons, Picture viewer render polygons. Same logic in C4D

Re: I need really urgently help. Render to Picture Viewer not po

Posted: Fri Jul 18, 2014 7:18 pm
by Rudi
aoktar wrote:please check the log for Cuda errors:

CUDA error 1 on device 0: One or more of the parameters passed were not within an acceptable range of values.
-> failed to bind texture to device memory (data5)
device 0: failed to bind data texture 4 of context 0
<<< Render Failure >>>


don't expect magic, pls be more explorer. Why render to LV not Picture viewer? LV uses viewport polygons, Picture viewer render polygons. Same logic in C4D

Thanks for the answer, but I do not understand them.

What should I do then now? I cannot do the picture rendern and store.
I can look at the picture only in the Live Viewer.

Where does my mistake lie? What should I put? Do you need a little bit? It is quite big.

Re: I need really urgently help. Render to Picture Viewer not po

Posted: Fri Jul 18, 2014 7:25 pm
by aoktar
check subdivisons of hypernurbs if you have. It can produce different amount of polygons on rendering.