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Octane 2.x to 1.2 possible ?

Posted: Thu Jul 17, 2014 5:52 pm
by HHbomb
I don't try so I ask : it is possible to open a 2.x max scene file with a 1.2 max plugin ?

Re: Octane 2.x to 1.2 possible ?

Posted: Thu Jul 17, 2014 10:24 pm
by Karba
HHbomb wrote:I don't try so I ask : it is possible to open a 2.x max scene file with a 1.2 max plugin ?
That is possible. The only issue can be with emission nodes, you may have to set it up again.

Re: Octane 2.x to 1.2 possible ?

Posted: Fri Jul 18, 2014 2:32 am
by HHbomb
Ok i'll try, thanks !

Re: Octane 2.x to 1.2 possible ?

Posted: Fri Jul 18, 2014 3:35 am
by HHbomb
ok... 1.25 is 20% faster, but I cannot use netrender....
One question Karba : can you explain a bit how net render use the master computer GPUs ?
- when rendering without RFB (render frame buffer window), I have a time of 16s per frame
- when rendering with RFB, just 11s
- when scrolling manually timeline, just 8s
(I'm not a scientist, and these are speed tests,...)

Re: Octane 2.x to 1.2 possible ?

Posted: Fri Jul 18, 2014 4:10 am
by Karba
HHbomb wrote:ok... 1.25 is 20% faster, but I cannot use netrender....
One question Karba : can you explain a bit how net render use the master computer GPUs ?
- when rendering without RFB (render frame buffer window), I have a time of 16s per frame
- when rendering with RFB, just 11s
- when scrolling manually timeline, just 8s
(I'm not a scientist, and these are speed tests,...)
not sure what you mean

without RFB - you mean octane viewport?
scrolling manually timeline - what does this mean?

Re: Octane 2.x to 1.2 possible ?

Posted: Fri Jul 18, 2014 4:17 am
by HHbomb
"without RFB - you mean octane viewport?" : when I hit render I can't have octane viewport opened, by RFB I mean the max window where you can see the rendering progression.
"scrolling manually timeline - what does this mean?" : I mean changing manually the time on the timeline, so octane can render the frame without converting geometry, and I can see the how much time is needed to render the frame.