Texture Categories
Posted: Wed Jul 16, 2014 10:40 pm
I'm trying to work out what textures are being loaded into Octane Render plugin when I add an object.
The texture categories RGB 32bit and Gray 8bit are being filled up when I load an object or figure. I've worked out that deleting DAZ textures and using OR materials can reduce the number of RGB 32bit textures but what textures are filling up the Gray 8bit slots?
Are these bump maps or specular images? What I'm trying to work out is how to reduce textures in all categories when necessary. So, for example, can I delete bump maps and specular images from DAZ figures? If so, will this reduce the Gray 8bit load without affecting how the figure looks?
I'm trying to understand what Gray 8bit textures are used for and if they are necessary for the Octane Render plugin to produce a good render?
The texture categories RGB 32bit and Gray 8bit are being filled up when I load an object or figure. I've worked out that deleting DAZ textures and using OR materials can reduce the number of RGB 32bit textures but what textures are filling up the Gray 8bit slots?
Are these bump maps or specular images? What I'm trying to work out is how to reduce textures in all categories when necessary. So, for example, can I delete bump maps and specular images from DAZ figures? If so, will this reduce the Gray 8bit load without affecting how the figure looks?
I'm trying to understand what Gray 8bit textures are used for and if they are necessary for the Octane Render plugin to produce a good render?