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Tower Displacement test
Posted: Wed Jul 16, 2014 1:33 pm
by Olitech
Test file for an upcoming project.
All the background towers are displaced. Displacement + Dirt + Glossy mat.
1280 x 720, PT, 800 samples, 8 diffuse bounces, 5min/frame avg., 2 Titans.
Real time displacement - where have you been all our lives?
best,
O
Re: Tower Displacement test
Posted: Wed Jul 16, 2014 2:01 pm
by prodviz
Sweet test and render times.
Is the animated sky an HDR sequence which lights the scene. Looks cool.
Re: Tower Displacement test
Posted: Wed Jul 16, 2014 3:00 pm
by Olitech
prodviz wrote:Sweet test and render times.
Is the animated sky an HDR sequence which lights the scene. Looks cool.
Thanks, and 'yes'. All HDR lit. This one happens to be a Time Lapse HDR sequence. It kicks ass.
We've found these are one of the best HDRs out there for lighting and shadows. Crisp shadows. Thomas Suurland is an incredible 3D artist and he has quite a few useful tools out there:
http://www.cg-source.com/
best,
O
Re: Tower Displacement test
Posted: Wed Jul 16, 2014 3:14 pm
by p3taoctane
Shweeeet!!!
Re: Tower Displacement test
Posted: Wed Jul 16, 2014 3:24 pm
by prodviz
Awesome work. And cheers for the info.
Re: Tower Displacement test
Posted: Sat Jul 19, 2014 7:02 pm
by blobbybarack
This is great !
how do you succed to load an animated image sequence into octane ?
I guess you don't use the standalone version ?
Re: Tower Displacement test
Posted: Mon Jul 21, 2014 9:01 pm
by Olitech
blobbybarack wrote:This is great !
how do you succed to load an animated image sequence into octane ?
I guess you don't use the standalone version ?
Hey thanks blobby,
Yes, we use the Max plug. Images are loaded with the 'sequence' button ticked.
Not sure about standalone, sorry.
best,
O
Re: Tower Displacement test
Posted: Wed Jul 23, 2014 3:42 am
by blobbybarack
Thanks for enlighten me Olitech !
Re: Tower Displacement test
Posted: Tue Jul 29, 2014 6:41 pm
by Bendbox
Can't wait to see the final on this one, looking good!!!
Re: Tower Displacement test
Posted: Wed Jul 30, 2014 7:32 am
by gordonrobb
I just re-read your original post. Can I clarify
do you mean that the window detail etc on the towers is displacement, or do you mean the towers themselves are displaced from the ground up? If the later, how are you texturing the window detail? If the former, ignore my stupid question
