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C&C wanted on Interior (play- and workroom)

Posted: Sat Jul 12, 2014 2:42 pm
by rappet
Hi Guys (and girls ofcourse),

I am still working on this interior and I know it is not all that compared to some photoreal renders done by some of the jedi masters on this forum. I want to do a lot more on details and materials,
but despite that I do not get the realistic feel I am looking for and I think most of it is due to light. What do you think?
I am trying to get to that universum of the jedi's too :P and therefor I can use some C$&C to improve.

I rendered 3192 s/px PMC with daylight environment and a hdr as background.
I did just a little postproduction by setting a little tone and contrast, but not that much.

I did not get too much light in the room and therefor I added a vertical emitter plane just in front of the cam and clipped the camera (nearclipdepth); also to get a good view in the room by clipping the wall. Later on I added the ceiling lights for accent lighting.

I used displacement only on the wooden floor.

Now, shoot, lock and load critics and comments if you like :mrgreen:

greetings,
Tapperworks-PlayAndWork.jpg
edited after comments Bepe:
Tapperworks-PlayAndWork-2.jpg
edited after comments Alec:
Tapperworks-PlayAndWork-3.jpg

Re: C&C wanted on Interior (play- and workroom)

Posted: Sat Jul 12, 2014 3:08 pm
by bepeg4d
hi rappet,
look at this example from gabrielefx:
http://render.otoy.com/forum/viewtopic. ... 04#p128604
the sun light and the exterior is much more brighter, infact in your image the exposition is off, in my opinion ;)
try to find the correct exposition with the sun only and then add the emitters, maybe with a more warm temperature.
a less geometric and dramatic camera could help, especially with this kind of subject... just my 2 cents ;)
ciao beppe

Re: C&C wanted on Interior (play- and workroom)

Posted: Sat Jul 12, 2014 6:48 pm
by rappet
Hi Beppe,
thanx for your response.

You are completely right about the camera.. it should be more naturel.
I chose this unnatural camera on purpose to get a total view of the room for show the interior design with just one viz. For a more photoreal viz it sh9ould be different
For now I keep it like this to compare it with the first viz as a study for good light in the room.

The example of Gabriele you showed is awsome (like all Gabriel's work) and I am trying to get something like that.
I did not do much interiors yet, just exterior archviz, but I will get there step by step.. yes, we can! :mrgreen:

I was not totally familiar yet with the combination of sun and texture (hdr) and did not realize that the power of HDR had so much influence on total light, not only sunbeams of sun, but alo the ambient light. I thought sun was also for the ambient light and hdr only for background and did not influence the sun light, but it does.
So there was wehre I went wrong to begin with. Now I know and am playing with it to discover.

In top of the thread I uploaded a new render to compare, and as you can see it is little better.

I will continu this search for good photorealistic settings for interior.
Hope you guys will conitinue helping with your C&C.

greetz,

Re: C&C wanted on Interior (play- and workroom)

Posted: Sat Jul 12, 2014 10:43 pm
by ASyme1
Hi Rappet-

Well I've been doing lots of interiors these days with Octane and I think I can help you a little. What you want to do is get more light into the room. I usually take out part of the ceiling (and walls) that's off camera to let light in and bounce around. That's one trick. The other thing that comes to mind immediately is 3D doesn't take into account exposure of the room vs through the windows. In other words real cameras expose for the room and what's out the window gets overexposed. For that reason I usually use a photo backdrop on a cylinder and manually overexpose it. Look at real photos of interiors and you'll see what I mean.

Hope this helps.

alec

Re: C&C wanted on Interior (play- and workroom)

Posted: Sun Jul 13, 2014 12:28 pm
by rappet
Hi Alec,

Thanx for your comment.
I clipped everything behind the camera to get more light and that works fine.
As you can see (I updated a third visual in the top of this thread) the room is brighter.. I also added the lights in the room to get more ambience
I did not do any postproduction in contrast or otherwise.
Now when choosing a more natural camera the visual is getting more photorealistic, but I am not there yet.
And the thing is that leaving walls and ceilings to get more light will work for stills, but when doing animation you do not want to leave things away.
So I will do another try on a good lighting in this small room without leaving walls and ceilings away, to find out good basic settings for interiro small room.... to be continue.

Yes, you are right about the overexposed background outside the window.
i cannot find a way to ue a landscape hdri for good light ng and to use it for the background outside the window.
S I used an abstract hdr for ambience light and alphachannel for background.
I added the environment background in postproduction.

greetings,