multi UVW map channels
Posted: Thu Jul 10, 2014 2:45 pm
Hi Guys, do you have any plans to add the option of multi UVW map channels in octane?
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Himuski wrote:Hi Guys, do you have any plans to add the option of multi UVW map channels in octane?
Sad to hear that.Karba wrote:Not in near future.
Thanks Karba. This is the one feature that prevents me from using octane as the main renderer as it takes ages to work around it. Multi UV's are widely used in arch viz and I was told it is also a core feature in games. Can you please consider adding it to the "to do" list?Karba wrote:Himuski wrote:Hi Guys, do you have any plans to add the option of multi UVW map channels in octane?
Not in near future.
First we have to stabilize 2.x version. We have quite a lot new features and need to fix all bugs which are enough.muski wrote:Thanks Karba. This is the one feature that prevents me from using octane as the main renderer as it takes ages to work around it. Multi UV's are widely used in arch viz and I was told it is also a core feature in games. Can you please consider adding it to the "to do" list?Karba wrote:Himuski wrote:Hi Guys, do you have any plans to add the option of multi UVW map channels in octane?
Not in near future.
Regards
That's fair enough. Thanks.Karba wrote:First we have to stabilize 2.x version. We have quite a lot new features and need to fix all bugs which are enough.muski wrote:Thanks Karba. This is the one feature that prevents me from using octane as the main renderer as it takes ages to work around it. Multi UV's are widely used in arch viz and I was told it is also a core feature in games. Can you please consider adding it to the "to do" list?Karba wrote:
Hi
Not in near future.
Regards