Optimising the scense
Posted: Thu Jul 10, 2014 10:42 am
Hi guys!
I would like to ask You about Your experiences with optimising scenes for rendering in Octane.
This question is quite important for me, because as I am writing this message I am struggling
with scene which has problem with being rendered due to probably not enough Ram on my graphics card.
I am asking about this here, because I haven't found any info over the internet as if the topic would not exist -
so now it does for sure:D
I have done what I could to make my scene use less of a the memory, but still I am having some trouble,
and I really wouldn't like to to cut anymore on the quality of my animation. I have already:
- optimised the geometry as much as i could, by reducing the amount of polygons.
- reduced the size of my textures, by getting rid of layers, and by cutting the image so it better fits
the UV outlines.
- reduced the amount of subdivisions, on my sub-d generator.
- Used a lot of objects as an instances.
So now I am out of ideas, and maybe You have some? What in Your opinion has the greatest impact on the amount
of graphics card memory? What are the best practices with working with Octane?
Thanks in advance !!!
Cheers,
Luke
I would like to ask You about Your experiences with optimising scenes for rendering in Octane.
This question is quite important for me, because as I am writing this message I am struggling
with scene which has problem with being rendered due to probably not enough Ram on my graphics card.
I am asking about this here, because I haven't found any info over the internet as if the topic would not exist -
so now it does for sure:D
I have done what I could to make my scene use less of a the memory, but still I am having some trouble,
and I really wouldn't like to to cut anymore on the quality of my animation. I have already:
- optimised the geometry as much as i could, by reducing the amount of polygons.
- reduced the size of my textures, by getting rid of layers, and by cutting the image so it better fits
the UV outlines.
- reduced the amount of subdivisions, on my sub-d generator.
- Used a lot of objects as an instances.
So now I am out of ideas, and maybe You have some? What in Your opinion has the greatest impact on the amount
of graphics card memory? What are the best practices with working with Octane?
Thanks in advance !!!
Cheers,
Luke