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What are correct Gamma Settings ?
Posted: Tue Jul 08, 2014 12:48 pm
by lixai
I always have a problem with gamma in textures.
what are the correct settings to have a correct looking gamma ?
as you can see in this image gamma is looking different everywhere.
Material preview is lookging correct as the texture file, vieport is too dark, render is too bright
so WHAT are the correct settings ???

Re: What are correct Gamma Settings ?
Posted: Tue Jul 08, 2014 9:28 pm
by Olitech
Re: What are correct Gamma Settings ?
Posted: Tue Jul 08, 2014 9:34 pm
by Karba
lixai wrote:I always have a problem with gamma in textures.
what are the correct settings to have a correct looking gamma ?
gamma.jpg
as you can see in this image gamma is looking different everywhere.
Material preview is lookging correct as the texture file, vieport is too dark, render is too bright
so WHAT are the correct settings ???

Are you expecting the texture has to look the same on render and in browser preview no matter what lighting and camera response you use?
on your render the texture is under direct sun light. Of course it looks brighter and with orange tone.
I don't use 3dsmax gamma at all.
Re: What are correct Gamma Settings ?
Posted: Tue Jul 08, 2014 9:40 pm
by lixai
Karba wrote:lixai wrote:I always have a problem with gamma in textures.
what are the correct settings to have a correct looking gamma ?
gamma.jpg
as you can see in this image gamma is looking different everywhere.
Material preview is lookging correct as the texture file, vieport is too dark, render is too bright
so WHAT are the correct settings ???

Are you expecting the texture has to look the same on render and in browser preview no matter what lighting and camera response you use?
on your render the texture is under direct sun light. Of course it looks brighter and with orange tone.
I don't use 3dsmax gamma at all.
Ok Karba, as you can see mine is turned off also.
But why it looks like gamma is wrong in viewport ?
Somebody needs to do a studio setup for different scenarios of textures/colors and gamma settings.
Re: What are correct Gamma Settings ?
Posted: Tue Jul 08, 2014 9:42 pm
by Karba
lixai wrote:Karba wrote:lixai wrote:I always have a problem with gamma in textures.
what are the correct settings to have a correct looking gamma ?
gamma.jpg
as you can see in this image gamma is looking different everywhere.
Material preview is lookging correct as the texture file, vieport is too dark, render is too bright
so WHAT are the correct settings ???

Are you expecting the texture has to look the same on render and in browser preview no matter what lighting and camera response you use?
on your render the texture is under direct sun light. Of course it looks brighter and with orange tone.
I don't use 3dsmax gamma at all.
Ok Karba, as you can see mine is turned off also.
But why it looks like gamma is wrong in viewport ?
Somebody needs to do a studio setup for different scenarios of textures/colors and gamma settings.
you mean in 3dsmax viewport?
don't use 3dsmax viewport for color matching.
use octane viewport.