Here is a good Temporary Fix for Hair & Fur
Posted: Mon Jul 07, 2014 10:08 pm
If you are wanting to render hair and fur with dynamics and change the materials and textures then this is a good temporary fix that works great with Octane. Go to http://www.scriptspot.com/3ds-max/scripts/hair-baker and get this free script that basically bakes the hair and fur to a mesh and creates a point cache for the vertex animation.
Adjust the hair and fur dynamics the way you want and then run the script.
http://render.otoy.com/forum/download/f ... w&id=34012
point where you want your cache directory to be. I recommend using the settings from the image so you don't create a cache for each individual hair. Hit bake and you are good to go. it creates a copy with the hair dynamics. You then can use octane materials and texture your hair like any other mesh object.
I am now testing a similar bake script for baking out particles to see if the same process will work for particles.
http://www.scriptspot.com/3ds-max/scripts/pflow-baker
Enjoy
Adjust the hair and fur dynamics the way you want and then run the script.
http://render.otoy.com/forum/download/f ... w&id=34012
point where you want your cache directory to be. I recommend using the settings from the image so you don't create a cache for each individual hair. Hit bake and you are good to go. it creates a copy with the hair dynamics. You then can use octane materials and texture your hair like any other mesh object.
I am now testing a similar bake script for baking out particles to see if the same process will work for particles.
http://www.scriptspot.com/3ds-max/scripts/pflow-baker
Enjoy