Some help with camera mapping and texture mapping please?
Posted: Mon Jul 07, 2014 8:47 pm
Hello,
There are a number of threads dealing with camera mapping and texture mapping.
In the past I have been able to get things working well enough to get results.
Now however, I have been asked to place a model inside an photo of a hall.
With the regular c4d renderer I would have used the compositing tag and camera mapping.
In octane however, I seem to be unable to correctly make the jump from c4d native camera mapping to octane mapping.
I have tried both the texture mapping on an object as outlined by Aoktar here as well as trying the background object.
I also looked at the example file for background objects.
While I am able to get the model positioned properly in regards to perspective and size, I am at a loss how I can make a floor object, pillars, ceiling et al.
what I tried to get parts of the hall into my model:
. A matte object with a texture projection linked to the camera. This nearly worked, but showed up in the render as a dark patch.
. Rendering the model on only the background. This of course produces no reflections, shadows or lighting, but worse is that the model has a faint outline around it.
. Obscuring parts of the background objects with carefully cut to size pieces of the hall. This also nearly worked, but again the matte option in the materials seems to show a dark outline where the object is.
I feel as though this should not be an issue at all and I must be missing something obvious.
Could someone point out to me what it is that I am missing and what I might try to get this working?
Thanks in advance.
EDIT:
Oh yes, I am using R14 and plugin 1.54.2 for this project
There are a number of threads dealing with camera mapping and texture mapping.
In the past I have been able to get things working well enough to get results.
Now however, I have been asked to place a model inside an photo of a hall.
With the regular c4d renderer I would have used the compositing tag and camera mapping.
In octane however, I seem to be unable to correctly make the jump from c4d native camera mapping to octane mapping.
I have tried both the texture mapping on an object as outlined by Aoktar here as well as trying the background object.
I also looked at the example file for background objects.
While I am able to get the model positioned properly in regards to perspective and size, I am at a loss how I can make a floor object, pillars, ceiling et al.
what I tried to get parts of the hall into my model:
. A matte object with a texture projection linked to the camera. This nearly worked, but showed up in the render as a dark patch.
. Rendering the model on only the background. This of course produces no reflections, shadows or lighting, but worse is that the model has a faint outline around it.
. Obscuring parts of the background objects with carefully cut to size pieces of the hall. This also nearly worked, but again the matte option in the materials seems to show a dark outline where the object is.
I feel as though this should not be an issue at all and I must be missing something obvious.
Could someone point out to me what it is that I am missing and what I might try to get this working?
Thanks in advance.
EDIT:
Oh yes, I am using R14 and plugin 1.54.2 for this project