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3ds Max Mesher Problem

Posted: Mon Jul 07, 2014 5:30 pm
by bcravin
Hello,

I'm working in Max 2014. I have a particle system (pflow). I am trying to use a mesher to convert the particle system into geometry that will work with Octane. At the moment I have everything working except for Motion Blur. Is Octane even capable of getting object based motion blur out of a particle system or am I doing something wrong?

Re: 3ds Max Mesher Problem

Posted: Mon Jul 07, 2014 5:33 pm
by bcravin
Also, Camera motion blur is working fine, but as soon as the camera stops the particles don't have any motion blur. In the Octane object properties, I have movebale proxy, object motion steps selected.

Re: 3ds Max Mesher Problem

Posted: Mon Jul 07, 2014 5:43 pm
by bcravin
Thirdly, I am also getting some pretty funky looking motion blur with the combination of object MB and Camera MB. Things moving in a straight line seem to have a curved/circular motion path.

I've attached a still frame, Its kind of hard to see the the blurred object in the red circle is moving in a perfect straight line. Nothing to account for the curved motion blur.

Re: 3ds Max Mesher Problem

Posted: Mon Jul 07, 2014 7:45 pm
by suvakas
You have to use vertex motion blur with mesher.
I can't confirm though cause if I turn motion blur on for mesher Max crashes.

Suv