3ds Max Mesher Problem
Posted: Mon Jul 07, 2014 5:30 pm
Hello,
I'm working in Max 2014. I have a particle system (pflow). I am trying to use a mesher to convert the particle system into geometry that will work with Octane. At the moment I have everything working except for Motion Blur. Is Octane even capable of getting object based motion blur out of a particle system or am I doing something wrong?
I'm working in Max 2014. I have a particle system (pflow). I am trying to use a mesher to convert the particle system into geometry that will work with Octane. At the moment I have everything working except for Motion Blur. Is Octane even capable of getting object based motion blur out of a particle system or am I doing something wrong?