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Summer Daze WIP speed render - Displacement

Posted: Thu Jul 03, 2014 10:54 pm
by Olitech
Left handed 2 hour speed render WIP. Excludes render time.

Displaced grass, wicker, pig surface, tree bark.

2000 x 1125; PT x 1000; diffuse & glossy = 8; 3.4 million polys; 2x Titan; MaxOctane v2.02

Render time: 42 min.
Enjoyment: Priceless =]

Another quick & dirty by yours truly.

best,
O

Re: Summer Daze WIP speed render - Displacement

Posted: Fri Jul 04, 2014 8:11 am
by Ron
Impressive!
You did the grass via displacement? Cool idea - was always sticked to hair for grass. How do you get the different color shading in the green? Or is it just the light that makes the variation? How must the displacement map look like? Only small dots in different shades of grey?

Would appreciate getting your comment to this image I made ( if you don't mind ...)

http://render.otoy.com/forum/viewtopic.php?f=6&t=40890

Regards - Ron

Re: Summer Daze WIP speed render - Displacement

Posted: Fri Jul 04, 2014 1:35 pm
by Olitech
Thanks Ron,

The displaced grass is a 10 year old vray trick. =] It's good for large areas, but due to the vectors only traveling in the z-axis (up), it's not always suitable for closeups.

Here are the maps.

Love your renderings, will comment on your thread.

best,
O

Re: Summer Daze WIP speed render - Displacement

Posted: Fri Jul 04, 2014 1:50 pm
by 00Ghz
Looks nice. But the pig caring the plate is just WRONG. I prefer it the other way around ;)

Re: Summer Daze WIP speed render - Displacement

Posted: Fri Jul 04, 2014 1:56 pm
by Olitech
00Ghz wrote:Looks nice. But the pig caring the plate is just WRONG. I prefer it the other way around ;)
LoL! Then you'll love this horse-lamp: http://render.otoy.com/forum/download/f ... &mode=view

best,
O

Re: Summer Daze WIP speed render - Displacement

Posted: Sat Jul 05, 2014 3:40 pm
by Ron
Olitech wrote:Thanks Ron,

The displaced grass is a 10 year old vray trick. =] It's good for large areas, but due to the vectors only traveling in the z-axis (up), it's not always suitable for closeups.

Here are the maps.

Love your renderings, will comment on your thread.

best,
O
Pretty cool - thanks, Olitech!
I never used Vray - therefore this technique was not appropriate to me cause regular C4D displacement means lots of polys.
Thank you for sharing your maps, will try the right now.

Best

Ron

Re: Summer Daze WIP speed render - Displacement

Posted: Sat Jul 05, 2014 7:36 pm
by Seekerfinder
The bark displacement is pretty cool. And I love the horse-lamp shot!

Seeker

Re: Summer Daze WIP speed render - Displacement

Posted: Mon Jul 07, 2014 5:56 pm
by Bendbox
Looks great O!

And here's another source for a displacement grass map that I posted a couple weeks ago, if you want to give it a go: http://render.otoy.com/forum/viewtopic.php?f=21&t=40508

Re: Summer Daze WIP speed render - Displacement

Posted: Mon Jul 07, 2014 5:59 pm
by Olitech
Bendbox wrote:Looks great O!

And here's another source for a displacement grass map that I posted a couple weeks ago, if you want to give it a go: http://render.otoy.com/forum/viewtopic.php?f=21&t=40508
Awesome!! I will def try it out. And nice renderings.

Thanks mang!

best,
O

Re: Summer Daze WIP speed render - Displacement

Posted: Mon Jul 14, 2014 4:31 pm
by Olitech
A test animation (when I should be working =).

Approximately 17-18 mins per frame on 2 Titans. (PT 1000 samples)

Approximately 4:20 mins per frame on net render with 10 Titans.(PT 1000 samples)
-not sure if this was a windows problem, but seems the render would hang until we came in the next morning and restarted the file. Could be windows sleep mode?

Will keep playing.

best,
O

Vimeo link:
https://vimeo.com/100715773