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Light in space .. "stars" sun etc
Posted: Fri Jun 27, 2014 1:06 am
by voon
What's the way to do this in Octane? I have a spaceship. I put a plane with an emission texture behind it .. a planet surface etc, nicely glowing. but since this is space, I set the generic light in the texture environment to 0.01 (the minimum) to have truly black space. Now obviously my ship is black against the bright background planet and I need to light its other side up. I tried a large plane with insane power (60'000 etc) but that looks pretty bad and bland ..... how do you emulate a sun properly?
Re: Light in space .. "stars" sun etc
Posted: Fri Jun 27, 2014 3:55 am
by grimm
This will work in Octane 2.0 or newer. Set the environment to daylight, set the sky texture to RGB color, then set the color to black (0,0,0). Black sky with a sun.
Fun!
Re: Light in space .. "stars" sun etc
Posted: Fri Jun 27, 2014 4:38 am
by xxdanbrowne
Quite cool. Using your effect (black background texture with sun) I got this:

Re: Light in space .. "stars" sun etc
Posted: Fri Jun 27, 2014 4:59 am
by grimm
Excellent!

Did you use a texture for the back ground? I didn't try that, anyone have a cool space HDRI? Also what kernel did you use?
Re: Light in space .. "stars" sun etc
Posted: Fri Jun 27, 2014 5:45 am
by xxdanbrowne
@grimm,
Thanks, just playing around. Yes I used a texture of a space background I got from somewhere.
Re: Light in space .. "stars" sun etc
Posted: Fri Jun 27, 2014 4:40 pm
by voon
Ohhhhh, this is cool and might solve my issues, thanks for mentioning it

Re: Light in space .. "stars" sun etc
Posted: Thu May 28, 2015 1:28 pm
by voon
How can I reduce the suns power? I try to emulate faint Starlight, while maintaining the color of the backgroundtexture (space nebulae etc). Reducing the strength also reduces the brightness of the background texture, not only the sun, which is undesired. Making a smaller sun didn't help much, either?