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Matte object/material

Posted: Thu Jun 26, 2014 6:27 am
by Method
Hi,
Looks like the matte object can not receive AO. Only the shadows.

Is this true, or am I doing something wrong?

Matte object is the only solution for non-functional camera mapping. (maybe than one, but the easiest)

Re: Matte object/material

Posted: Thu Jun 26, 2014 9:07 am
by bepeg4d
sorry, i can't test the matte issue with ao right now, but do you know that now octane 2.0 has an AO pass in the infochannel kernel?
maybe is enough for your needs :roll:
ciao beppe

Re: Matte object/material

Posted: Tue Jul 29, 2014 9:17 pm
by Newermax
Matte function works perfectly with diffuse material on the plane objects.
Remains unanswered question - how to get rid of the shaded area in the pits or inside the objects, which is used to mask with mate-material?
How to get clean masked object with alpha? Can anybody help?
It would be very useful.

Re: Matte object/material

Posted: Wed Jul 30, 2014 7:04 am
by LudovicRouy
If I understand well you just need to delete poly from the side just keep the 2 horizontal ;)

Or do two renders, one for each height.

Re: Matte object/material

Posted: Wed Jul 30, 2014 8:25 am
by Newermax
Thanks for the response.
Meaning of the question is how to make a complicated mask with alpha channel for a complicated object using a matte material.
This example is a simplified version of the problem. Not for the fake solutions.
How to remove from the material properties of the response to self-shading and occlusion?
Anyone can help? Or maybe in next release?
Sincerely.