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Pixelate Bump
Posted: Wed Jun 25, 2014 6:19 am
by Mibu
Hi,
if I use bump with very slight noise it makes ugly pixelate effect in reflections. If I use texture instead of noise - result is similar. I have the same problem with displacement. Any idea how fix it? Thanks a lot.
Re: Pixelate Bump
Posted: Wed Jun 25, 2014 7:21 am
by Weezer
I noticed the same thing with displacement. I used a 32-bit image to get rid of it; it seems Octane is quite susceptible to the image colour levels. Try converting the bump texture to a 32-bit image and blurring it slightly and then try again.
I was using a really nice, very large greyscale image for displacement but it kept showing banding until I made it a 32-bit image. Must be something in the way Octane works. Maybe Ahmet can shed some light...
Re: Pixelate Bump
Posted: Wed Jun 25, 2014 11:05 am
by aoktar
hmm, this not octane's shader. So we render that in cpu and save as image and use this.
Settings->rendertotexture->sizes affects the size of internally baked shaders.
Re: Pixelate Bump
Posted: Wed Jun 25, 2014 5:58 pm
by LudovicRouy
Didn't notice this settings, thanks Aoktar this will help me

Re: Pixelate Bump
Posted: Thu Jun 26, 2014 7:07 am
by Mibu
Thanks guys! Texture in 32bit works well.
Is there any chance, that C4D noise will be compatible with Octane some day? I like animation potencial with noise shader.