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CINEMA4D and OCTANE

Posted: Fri Jun 20, 2014 10:10 am
by Octane Cinema4D
Hi Guys,

in our agency we are thinking about using Octane in the future for our Renderings.

Now I have some questions I did not find a answer for.

1. How does the Octane Renderer for Cinema4D handle big resolution Animation outputs? I am talking about 10K Animations, cause thats what we want to do clean and fast.
I guess there is no output resolution limitation that octane could“t handle?

2. We use these Cinema4D Cameras http://software.multimeios.pt/wfcam4d/. Its a Cinema4D Plugin with some wield field lenses. Can we use them also with Octane? Do we just have to put a "Octane Camera Tag" on it?

3. We are using so far the Deadline Render Management System http://www.thinkboxsoftware.com/deadline/. Can we use this also with Octane? Octane StandAlone is supported by Deadline so I guess the Cinema4D Octane Plugin is also useable?

I hope you guys can help,

Markus

Re: CINEMA4D and OCTANE

Posted: Fri Jun 20, 2014 3:54 pm
by aoktar
Hi,
I'm going to answer for question.

1- I'm not sure max limit of resolution. But i try 6000x4000 output without any problem. You should be aware of memory consumption for big buffers. We can expect some improvements on unified memory sharing with Cuda 6.0. Cleaning and speed is directly related with content of scenes. You can check with demo. Render times will increase linearly with resolution.

2- Any cpu based camera cannot work with Octane. But we have a panoramic camera option. Please check it to see that fits or not.

3- I have no idea about deadline. If it can work with standart, vray, etc.. renderers, so it should work with Octane.

I hope these are helpfull for you.