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Boconcept scene

Posted: Wed Jun 18, 2014 6:32 pm
by jan kudelasek
Hi all.

Another scanned sofa in my personal work. All 3d as always. 3ds max, Octane render, Forestpack.
Maybe, I will do some more work on it, but I´m quite happy with result so I decided to share it.

All the best
Jan

Re: Boconcept scene

Posted: Wed Jun 18, 2014 8:54 pm
by lixai
very nice render, and model,
but for me the elements in front of the camera ar too distractong, and covering the sofa. maybe lower the height of those tables and this way will get them out of the way.
the rest is awsome ;)

Re: Boconcept scene

Posted: Thu Jun 19, 2014 1:40 pm
by Bendbox
VERY well done! Your materials are spot on, and I really like that you added some bump turbulence (at least that what it looks like) to the floor to help create that uneven wave in the reflections.

Re: Boconcept scene

Posted: Thu Jun 19, 2014 3:09 pm
by MaTtY631990
Very nice. What was the render kernel and time for this.

Re: Boconcept scene

Posted: Tue Jun 24, 2014 11:56 am
by jan kudelasek
Thank you!
Pathtracing, rendering during night on 4titans in 5K. I´m not fun of superfast renders with DL. Quality is more important then render time for me. Bump on the floor is just geometry with noise.

Jan

Re: Boconcept scene

Posted: Tue Jun 24, 2014 12:02 pm
by jan kudelasek
lixai wrote:very nice render, and model,
but for me the elements in front of the camera ar too distractong, and covering the sofa. maybe lower the height of those tables and this way will get them out of the way.
the rest is awsome ;)

Thank you for your comment. Everything is Boconcept, (tables, sofa, carpet, accesories). That render was not done due to sofa only. For my eye it´s ok. 8-)

All the best
Jan