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Motionblur and propeller

Posted: Mon Jun 16, 2014 11:52 am
by Method
Hello,
I can not do natural motion-blur on two leaf propeller. Am I doing something wrong?

Re: Motionblur and propeller

Posted: Mon Jun 16, 2014 12:27 pm
by aoktar
can you try with slower rotations?
Currently we export the motion data per frame. There is no steps between two frames. Big rotations could give strange effects.
I'll improve a parameter for additional steps on motion blur..

Re: Motionblur and propeller

Posted: Mon Jun 16, 2014 12:46 pm
by Method
Hi Aoktar,
Thank you for your response. I thought it would be the problem you're talking about. If sometime in the future, more configuration options, so no problem. It would be good to own options that do not unnecessarily increase the rendering time. ;)

Re: Motionblur and propeller

Posted: Mon Jun 16, 2014 1:09 pm
by aoktar
yes, will be updated of course. Motion blur is a long story and i's still under development.
But i got good moblur with rotational objects but lower speeds

Re: Motionblur and propeller

Posted: Mon Jun 16, 2014 9:27 pm
by Method
OK thanks.
OT: By the way, it would be nice to have the Fog. I know it's going to do over the ball and the material, but the results are not very good(noise, etc..) Perhaps it would be put to use channel depth, which would act as a fog...? I'm not a programmer, I do not know how much it is complicated, but it's often a natural phenomenon that objects in the distance are losing contrast ;)

Re: Motionblur and propeller

Posted: Sun Jun 22, 2014 12:30 pm
by Method
I have a problem. I do animation car, but motion-blur on wheels does horrible things. Wheels do not see a car in the air. Is it possible to turn off the motion blur only for wheels? Or decrease in tag? Since the speed of rotation of the wheels can not reduce.