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Request: support for Distance Falloff

Posted: Mon Jun 16, 2014 10:15 am
by NVN
Hi Aoktar.

is there a chance to support C4D-Distance Falloff-Shader?
It controls the visibility of a reflection in the amount.



Its free and can be downloaded at:
http://www.c4dplugs.com/viewPlug.php?RE ... Rec%29=135

Re: Request: support for Distance Falloff

Posted: Mon Jun 16, 2014 12:33 pm
by aoktar
i think that will not work. Any cpu based shader will not for in gpu computing space.
We need a texture node in Octane

Re: Request: support for Distance Falloff

Posted: Wed Jun 18, 2014 1:03 am
by JessicaVines
This would be a cool shader idea, although probably not Ahmet's job, more for the actual Octane Standalone team.

Some other c4d specific shaders that I would love to be implemented though and maybe Ahmet could help with his per frame baked procedural solution...

- Vertex map shader
- Proximal
- Mograph suite of shaders including random colour to instance shader that works with effectors. That would be the holy grail implementation.
- Once hair UVs are working then having the stnd hair shader control the OCtane hair color along strand would be awesome too.

Octane Rocks!

Re: Request: support for Distance Falloff

Posted: Wed Jun 18, 2014 7:33 am
by bepeg4d
NVN wrote:Hi Aoktar.

is there a chance to support C4D-Distance Falloff-Shader?
It controls the visibility of a reflection in the amount.



Its free and can be downloaded at:
http://www.c4dplugs.com/viewPlug.php?RE ... Rec%29=135
the distance falloff shader exist because in the past was a pain to render blurry reflections within the c4d render engine.
now octane handles the blurry reflections very well and super fast, so why you need this type of shader inside octane?
ciao beppe

Re: Request: support for Distance Falloff

Posted: Wed Jun 18, 2014 5:06 pm
by NVN
bepeg4d wrote:
NVN wrote: the distance falloff shader exist because in the past was a pain to render blurry reflections within the c4d render engine.
now octane handles the blurry reflections very well and super fast, so why you need this type of shader inside octane?
ciao beppe

no..its not the same.
The distance falloff shader is completly diffrent.
It controls the range of your Specularity...it doens't blur anything.

Re: Request: support for Distance Falloff

Posted: Wed Jun 18, 2014 5:27 pm
by aoktar
bepeg is correct. Falloff was a helper in renderer's old days of for filling the gap. But now there is has more areas of usage.
Someone should know that some request are not possible to implement by plugins. Falloff is good sample. It's a fundamental functionality. Cannot be implemented in plugins. We need support by Octane. Also like compositing tag requests.