Workaround for "pure virtual function call" crashes
Posted: Mon Jun 16, 2014 12:11 am
Hi,
We found the issue causing crashes like the one reported in this thread, it is related to network rendering. The crashes should go away when you disable network rendering.
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Roeland
We found the issue causing crashes like the one reported in this thread, it is related to network rendering. The crashes should go away when you disable network rendering.
--
Roeland