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How to view animated cameras (from Maya)

Posted: Sat Jun 14, 2014 9:09 pm
by Refracty
Hi,
am testing Octane 2.0 and Alembic import.
So bringing in an Alembic animation from Maya is easy but I can't see the animated camera.
I connected the corresponding camera output pin to a new rendertarget... but no camera animation...
Any ideas or different workflow?

Re: How to view animated cameras (from Maya)

Posted: Sun Jun 15, 2014 3:07 pm
by Refracty
any ideas?

Re: How to view animated cameras (from Maya)

Posted: Mon Jun 16, 2014 12:50 am
by Rikk The Gaijin
I can export animated cameras from Maya with no problems. Have you tried to export all instead of export selected?

Re: How to view animated cameras (from Maya)

Posted: Tue Jun 17, 2014 8:19 pm
by Refracty
Hi Rikk,
allright I could manage to see the camera but I have one question. When I export the scene in meters everything works fine but if I work and export in mm and set the scale of the Scene-Node to mm the camera will not scale down along the scene.
So a scene modelled in mm will show up in the correct camera view if I set the prefs to meters but then I get the circular artefacts that are known for wrong scaling issues.

So what to do if you have a scene in mm with animated cameras?

Thanks for the help

Re: How to view animated cameras (from Maya)

Posted: Wed Jun 18, 2014 12:57 am
by Rikk The Gaijin
I don't have the scene at hand right now, but if I remember correctly, I used the default settings, so mm. During the beta testing I had some problem with alembic camera from Maya, but they fixed it, so it should work, as long as you use the same unit in Octane.
The Circular artifact are a Ray epsilon problem, if you increase it, they will go away.