OctaneRender for Modo (OS X) 2.24.2 [STABLE]
Posted: Thu Jun 12, 2014 11:32 am
This thread has been merged with the Windows release version. Pls navigate to viewtopic.php?f=34&t=40465&p=188949.
Community Forums for OTOY Customers
https://render.otoy.com/forum/
Invert
setting of a grayscale texture.That is a limitation with Octane Displacement.Displacement doesn't respect the Invert setting of a grayscale texture.
Octane hair strands are not smoothed. You need to create more control points in the Modo hair strand to smooth it.Hair rendering doesn't respect guide curve smoothing.
I will investigate this.I'm loading that heavy scene I sent you before, and now half of the items which are visible in the scene do not show up in the render viewport.
You need to tick Load Cage. Pls see the details in the manual. http://render.otoy.com/manuals/Modo/?page_id=977Can't seem to get edge rounding to work.
Bummer. Don't really understand why, but oh well.face_off wrote:That is a limitation with Octane Displacement.
Also bummer.Octane hair strands are not smoothed. You need to create more control points in the Modo hair strand to smooth it.
Thank you.I will investigate this.
Thank you, didn't recall that. I'm getting rounded edges now, but it's almost unusable. The same mesh item displays different degrees of roundness across different edges, values don't go low enough (.0001 is too big on a 1m mesh), and even on some simple geometry corners are crumpling and look rubbish. I set the vertex normal as per the manual, no change.You need to tick Load Cage. Pls see the details in the manual. http://render.otoy.com/manuals/Modo/?page_id=977
The issue with that scene is that it is exceeding the Maximum Vertices in the preferences. So increase that preference setting. There is also an issue in that the plugin is only loading up to 1/3 of the Maximum Vertices setting, which I will fix. If the number is exceeded the plugin should put a message in the Modo Event Log, which it is not, which I will fix.I'm loading that heavy scene I sent you before, and now half of the items which are visible in the scene do not show up in the render viewport.
Can I pls ask you to forward this feedback to Otoy - since they will need to address these issues in Octane (and not the plugin).Thank you, didn't recall that. I'm getting rounded edges now, but it's almost unusable. The same mesh item displays different degrees of roundness across different edges, values don't go low enough (.0001 is too big on a 1m mesh), and even on some simple geometry corners are crumpling and look rubbish. I set the vertex normal as per the manual, no change.
Thanks Paul. Yes, I will send this feedback to OTOY.face_off wrote:The issue with that scene is that it is exceeding the Maximum Vertices in the preferences. So increase that preference setting. There is also an issue in that the plugin is only loading up to 1/3 of the Maximum Vertices setting, which I will fix. If the number is exceeded the plugin should put a message in the Modo Event Log, which it is not, which I will fix.I'm loading that heavy scene I sent you before, and now half of the items which are visible in the scene do not show up in the render viewport.
Can I pls ask you to forward this feedback to Otoy - since they will need to address these issues in Octane (and not the plugin).Thank you, didn't recall that. I'm getting rounded edges now, but it's almost unusable. The same mesh item displays different degrees of roundness across different edges, values don't go low enough (.0001 is too big on a 1m mesh), and even on some simple geometry corners are crumpling and look rubbish. I set the vertex normal as per the manual, no change.
Paul