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Displacement + Normal map problem
Posted: Thu Jun 12, 2014 5:40 am
by Rikk The Gaijin
I would like to use both displacement and normal map, but for some reason I'm having weird problems, as you can see in the image below:
Is it a bug, or there is a reason why they cannot be used together?

Re: Displacement + Normal map problem
Posted: Thu Jun 12, 2014 5:46 am
by bepeg4d
hi rikk,
have you tried to slightly change the ray epsilon value?
ciao beppe
Re: Displacement + Normal map problem
Posted: Thu Jun 12, 2014 5:53 am
by Rikk The Gaijin
bepeg4d wrote:hi rikk,
have you tried to slightly change the ray epsilon value?
ciao beppe
Yes, that's the first thing I tried but nothing changes.

Re: Displacement + Normal map problem
Posted: Thu Jun 12, 2014 6:13 am
by bepeg4d
the weird thing is that the triangle pattern is visible also on the floor, not only on the wood
ciao beppe
Re: Displacement + Normal map problem
Posted: Thu Jun 12, 2014 6:17 am
by Rikk The Gaijin
bepeg4d wrote:the weird thing is that the triangle pattern is visible also on the floor, not only on the wood
ciao beppe
That's because it's a simple plane with a displacement texture applied, the texture includes both the floor and the wooden plank
Re: Displacement + Normal map problem
Posted: Thu Jun 12, 2014 7:45 am
by linvanchene
edited and removed by user
Re: Displacement + Normal map problem
Posted: Thu Jun 12, 2014 8:42 am
by Rikk The Gaijin
linvanchene, your theory makes sense, however there is a difference between bump + normal and displacement + normal. The first simply doesn't work, if you try to apply both bump and normal, one of the two is automatically disabled.
In the case of displacement + normal, it seems Octane is
trying to display both of them, but it fails.
It would be nice to have a word from the dev team to clarify what's going on. If necessary, I can provide the scene.
Re: Displacement + Normal map problem
Posted: Thu Jun 12, 2014 6:59 pm
by BorisGoreta
I got the exact artefacts if I had vertex normal map applied to a surface. Try disabling vertex normal map and use only normal map texture.
Re: Displacement + Normal map problem
Posted: Fri Jun 13, 2014 12:48 am
by Rikk The Gaijin
BorisGoreta wrote:I got the exact artefacts if I had vertex normal map applied to a surface. Try disabling vertex normal map and use only normal map texture.
What is a "vertex" normal map?!

Anyway, Octane team please reply to this thread!
Re: Displacement + Normal map problem
Posted: Fri Jun 13, 2014 1:28 am
by MaTtY631990
Of course bump + displacement maps can work fine together, but I guess maybe not good enough for this thread.