Gamma question
Posted: Wed Jun 11, 2014 4:27 pm
Hello,
i have a little trouble to get the right colors on my renders,
for example when i use a texture with a Brown color on it,
when i plug this texture on a diffuse or a glossy material,
i get the good colors in the render (gamma is set by default at 2.2)
but if i put the exact rgb of this Brown directly in the material node
the color is bleached/weak and it's very hard to get the right tone.
How do i get the textures and the rgb right? if i put the value of 1 for the texture
i have the same issue of weak colors...
Thanks in advance to all
Oliv
i have a little trouble to get the right colors on my renders,
for example when i use a texture with a Brown color on it,
when i plug this texture on a diffuse or a glossy material,
i get the good colors in the render (gamma is set by default at 2.2)
but if i put the exact rgb of this Brown directly in the material node
the color is bleached/weak and it's very hard to get the right tone.
How do i get the textures and the rgb right? if i put the value of 1 for the texture
i have the same issue of weak colors...
Thanks in advance to all
Oliv