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OctaneRender® for Maya® 1.55 - 3.3 Win [OBSOLETE]

Posted: Wed Jun 11, 2014 12:23 am
by JimStar
This is the test release

Otoy® is proud to announce the availability of a new version of OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2013, 2013.5 / 32-bit & 64-bit, 2014 64-bit and 2015 64-bit on MS Windows operating systems.

Notes regarding features/functionality

OctaneRender™ for Maya® implements almost full functionality of OctaneRender™ standalone inside Maya®.

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of OctaneRender™ Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://render.otoy.com/shop/

If you do not own an OctaneRender™ Standalone Edition License yet:
You can purchase both the OctaneRender™ Standalone Edition and the OctaneRender™ for Maya® Edition as a reduced price bundle, purchase the bundle priced at 359€

If you already own one or more OctaneRender™ Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender™ for Maya® Beta License" priced at 199€

You can also purchase a 3, 5 or 10 pack of OctaneRender™ for Maya® licenses, just like OctaneRender™ Standalone Edition packs.


OCTANELIVE

Just like OctaneRender™ Standalone, the Maya® plugin product also needs an additional OctaneLive license and be activated on a machine.
This has to be done in the plugin interface panel in Maya, and is covered in the included PDF manual.
It can only be done after an OctaneRender™ Standalone license is already activated on the machine in question.


CHANGES AND FIXES SINCE LAST RELEASE:
  • Fixed Sky colors bug.
  • Export to Octane now exports ORBX file.
  • Minor fixes...

DOWNLOAD

OctaneRender for Maya 1.55 - 3.3 (28.8MB autoinstaller file)
OctaneRender for Maya 1.55 - 3.3 Demo (26.6MB autoinstaller file)


Yours,
The OctaneRender™ Team.

Re: OctaneRender® for Maya® 1.55 - 3.3 Win [CURRENT]

Posted: Wed Jun 11, 2014 7:46 am
by prodviz
Hi Jim,

Should we use the export 'OctaneRender scene' to save out a ORBX file?

And with the alembic format, is it best to use:

Export All/OctaneRender alembic

or

Pipeline Cache/alembic cache/Export all to alembic?

cheers,

Steve

Re: OctaneRender® for Maya® 1.55 - 3.3 Win [CURRENT]

Posted: Wed Jun 11, 2014 8:01 am
by prodviz
When the Octane file comes in to Standalone, the PMC reverts to Direct lighting.

The PMC depth of 128 reverts to Direct Lighting's 5 spec and 2 Gloss.
When I change the render engine back to PMC, the limit for depth is 32.
Is there a way to override this?

cheers,

Steve

Re: OctaneRender® for Maya® 1.55 - 3.3 Win [OBSOLETE]

Posted: Thu Jun 12, 2014 1:35 am
by JimStar
Next version HERE.

Re: OctaneRender® for Maya® 1.55 - 3.3 Win [OBSOLETE]

Posted: Thu Jun 12, 2014 11:05 am
by prodviz
Cool, cheers Jim.

Did you get a chance to look at this:
________________________________________________________________________________

When the Octane file comes in to Standalone, the PMC reverts to Direct lighting.

The PMC depth of 128 reverts to Direct Lighting's 5 spec and 2 Gloss.
When I change the render engine back to PMC, the limit for depth is 32.
Is there a way to override this?
________________________________________________________________________________

cheers,

Steve

Re: OctaneRender® for Maya® 1.55 - 3.3 Win [OBSOLETE]

Posted: Thu Jun 12, 2014 11:36 am
by JimStar
prodviz
I've tried to reproduce - works OK on my side...

Re: OctaneRender® for Maya® 1.55 - 3.3 Win [OBSOLETE]

Posted: Thu Jun 12, 2014 11:49 am
by prodviz
Hey Jim,

darn it, the PMC setting is working. Must be something I missed.

However, the depth of 128 in maya coverts to 32 for diff and 32 for spec.

cheers,

Steve