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OctaneRender for 3ds max v2.0 issues

Posted: Tue Jun 10, 2014 11:25 pm
by acc24ex
.. OK karba you should obviously post a sticky on the 2.0 version... let's post on a single thread

- issues so far:
- on max 2011. - when using the lock resolution button on the octane viewport, so the resolution adapts to the window size, the region render doesn't show up, when the resolution lock is disabled, it shows up

- why are the procedural textures like marble not working with displacement

- also while watching the C4D preview video of 2.0 octane, I noticed they are using the c4d built in procedural textures - well, why cant we have that for max? - I am guessing there are workarounds like temporary baking a texture and assigning it.. I already switched from c4d to max way back, almost mainly because of octane live implementation of octane

- received a huge system crash when the displacement was set at a huge value .. (maybe it's my hardware, sometimes it lock up like that.. but this was at this particular time)

- the sweet stuff: displacement :), hard edges :), region render :) is even more useful now when I tried it - I can sweep around the render with it, and increase render power on places that are noisy - this might prove to be the greatest thing yet.. it's like 80% of the render looks clean, but you wait for that one shadow to clear up

Re: OctaneRender for 3ds max v2.0 issues

Posted: Thu Jun 12, 2014 5:17 pm
by mimbik
I don't know how to enable object motion blur. Please help. Maybe it doesn't work? 3dsmax 2011

Re: OctaneRender for 3ds max v2.0 issues

Posted: Thu Jun 12, 2014 10:39 pm
by Karba
acc24ex wrote:.. OK karba you should obviously post a sticky on the 2.0 version... let's post on a single thread

- issues so far:
- on max 2011. - when using the lock resolution button on the octane viewport, so the resolution adapts to the window size, the region render doesn't show up, when the resolution lock is disabled, it shows up

- why are the procedural textures like marble not working with displacement

- also while watching the C4D preview video of 2.0 octane, I noticed they are using the c4d built in procedural textures - well, why cant we have that for max? - I am guessing there are workarounds like temporary baking a texture and assigning it.. I already switched from c4d to max way back, almost mainly because of octane live implementation of octane

- received a huge system crash when the displacement was set at a huge value .. (maybe it's my hardware, sometimes it lock up like that.. but this was at this particular time)

- the sweet stuff: displacement :), hard edges :), region render :) is even more useful now when I tried it - I can sweep around the render with it, and increase render power on places that are noisy - this might prove to be the greatest thing yet.. it's like 80% of the render looks clean, but you wait for that one shadow to clear up
when you lock resolution to window size, it works more like fast preview, you can't zoom or move the image around.

marble is a 3d texture, displacement can work only with 2d images.

displacement is very sensitive to value. If it is too high, render is too slow and some times system things driver hangs.

Re: OctaneRender for 3ds max v2.0 issues

Posted: Thu Jun 12, 2014 10:40 pm
by Karba
mimbik wrote:I don't know how to enable object motion blur. Please help. Maybe it doesn't work? 3dsmax 2011
you have to set movable proxy option to object and enable motion blur in render settings.