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Pharmacy interior

Posted: Sun Oct 17, 2010 9:45 pm
by bepeg4d
Here is my first animation with 1.23 v5 and emitters in direct lighting.
There are a lot of defects, first of all the spotlights for the already know problem of big and small emitters but I'm quite satisfied of the result in general :D
the scene is about 3k poly and a lot of glossy and specular materials.
6 day of non consecutive render with my GTX 285 for losing connection between C4D and octane every 250 frame and "Server maintenance" ;)
ciao beppe


Re: Pharmacy interior

Posted: Mon Oct 18, 2010 2:42 pm
by Duke_Arnout
wow very impressive

Re: Pharmacy interior

Posted: Mon Oct 18, 2010 2:53 pm
by matej
The nicest part is when the camera reaches the rotating shelf. Maybe if you would synchronize shelf rotation with camera orbit (lock camera on shelve rot), so that the pass would look like the camera and shelve are still, but everything else is rotating :)

But he camera intro into the scene should be more smooth.

Re: Pharmacy interior

Posted: Mon Oct 18, 2010 7:12 pm
by bepeg4d
@ Duke_Arnout:
Thanx :D

@ matej:
the rotating shelf in the main actor :)
good suggestions for the camera movement but for now I don't wont to re-render it with only a GTX 285, maybe with v6 in Path Tracing and a couple of GTX 460 :)
I could try to had some still frames on start for delay the camera intro :roll:

ciao beppe