Hardware Question for 2.0
Posted: Tue Jun 10, 2014 3:24 pm
Hey everyone,
I am sure this has been covered somewhere but after looking for some time now I just thought it may be easier to just ask. Currently my set up is 4 GTX titan blacks but looking to expand and need some info for the most optimal set up.
I was thinking about getting a case from http://www.cubixgpu.com/ and getting either an additional 4 titan black set up similar to the set up that fuse animation uses. With 2.0 coming out though I was wondering if there was a better option of if loading the GPUs on to one box is ideal? Last question I have would be in regards to how 2.0 handles distribution of work to multi machines. I some times need to work with larger engineering files so when rendering someones updating the scene takes longer then the actual render time... With 2.0 is it possible to have different machines work on different frames or will it all work on the same frame to before moving to the next? I know this is a lot of questions but any guidance would be very much appreciated!
Thanks,
Marc
I am sure this has been covered somewhere but after looking for some time now I just thought it may be easier to just ask. Currently my set up is 4 GTX titan blacks but looking to expand and need some info for the most optimal set up.
I was thinking about getting a case from http://www.cubixgpu.com/ and getting either an additional 4 titan black set up similar to the set up that fuse animation uses. With 2.0 coming out though I was wondering if there was a better option of if loading the GPUs on to one box is ideal? Last question I have would be in regards to how 2.0 handles distribution of work to multi machines. I some times need to work with larger engineering files so when rendering someones updating the scene takes longer then the actual render time... With 2.0 is it possible to have different machines work on different frames or will it all work on the same frame to before moving to the next? I know this is a lot of questions but any guidance would be very much appreciated!
Thanks,
Marc