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Some "super realistic" Exterior shots - Commercial work!

Posted: Tue Jun 10, 2014 8:15 am
by charlesp2
Hello guys,

Here are some "super realistic" Exterior shots - Commercial work! That i finished tonight in Octane for 3dsMax. We were using V-ray but wanted to give Octane a shot at production work and I was MORE than suprised, I love its ease and results! I know the client wanted some weird finishes on his building and he sent low-res crummy textures for the walls but oh well.

It's the lighting and realism of the images I want to emphasize here.

Please take a look, this is ALL done in Octane, no Photoshop at all, settings PMC @ 3000 samples was enough for no noise. Rendered on (2) GTX780s (i bought another gtx yesterday i LOVE 2 cards in Octane), in about 6-9 minutes to achieve that sampling. And since these are exterior shots the noise was pretty easy to eliminate naturally and evn with low sampling rates.

Kernel is PMC @ 12 bounces, 3000-3500 samples, rendertime 7-9 minutes per frame at 2000 pixels with GTX780 beasts, 4600+ CUDA CORES ! :D (i love octane).



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And the necesary Night with Girl in Pool shots... :D

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I think (hope) I'm getting better at Octane for Max! :D

All comments/crits welcome. Please, anything, everything, on how to improve photorealism and beauty at the same time. I want to one day start approaching Film quality. Any tips con colors, temperature, etc, and how to make this pretty AND more realistic, totally welcome below...

Thanks in advance! :) :mrgreen:
Cheers,


-Charles

Re: Some "super realistic" Exterior shots - Commercial work!

Posted: Tue Jun 10, 2014 8:49 am
by bicket
Sorry about that dude, but these renders are ugly.
I can't imagine it commercial work.

Try to improve your textures and put a background in photoshop.
For the stone effect try to put some displacement and please round your edges : i don't want my child to live in this house where you can cut your toes at every corner.

Sorry for my bad english

here is a 5 min render shot + photoshop backplate

Re: Some "super realistic" Exterior shots - Commercial work!

Posted: Tue Jun 10, 2014 10:14 am
by ten
Sorry to be harsh but i have to agree with bicket...these are anything but 'super realistic'

the texturing is ugly
the scale looks weird in the first shot
some of the colours (cactus) are to saturated
the water texture is to flat and maybe see more through it
the garden or earth ground looks very polygonal
the dof looks very random or sporadic and ruins a lot of the shots


I know you said the client sent his own textures but maybe re-do them with some of your own as his are just not great.

For a first quick knock up in Octane its alright but for commercial work, send some of your clients my way if they are happy with these results ;D

ten

Re: Some "super realistic" Exterior shots - Commercial work!

Posted: Tue Jun 10, 2014 3:44 pm
by charlesp2
Geez and i see YOUR work as too saturdated and plastic.... This is an interesting topic, but I will take some of the points you said as constructive criticism to improve. And DOF ruining shots? Jeez no, they're all always focused on the house...

I'll re-read your posts again and see where I can improve and re-post.

Re: Some "super realistic" Exterior shots - Commercial work!

Posted: Tue Jun 10, 2014 5:17 pm
by charlesp2
bicket im sorry but it looks like you're using DirectLight, not even PMC! Yes you have a background and your textures are better, but please, how can you compare DL render to PMC render.

I will improve and post the final images here later today.

PS - Yes I'm a new Octane user been learning it for a few days already, so I'm definitely not a pro like you but my opinion stands - I think your renders are VERY flat lighting, they just have a bit more comp work is all.

Re: Some "super realistic" Exterior shots - Commercial work!

Posted: Tue Jun 10, 2014 5:32 pm
by ten
Hey Charles if you post works here you have to be prepared for criticism as well as praise iam afraid, and if you label something 'super realistic' then be very prepared for the feedback.

Critique now and again is good as it makes us think in other ways and up our game, which we all want to do right?

I guess if you're happy with the results and especially your client thats all that matters....?

ten

Re: Some "super realistic" Exterior shots - Commercial work!

Posted: Tue Jun 10, 2014 6:23 pm
by charlesp2
I posted these images out of amazement at what Octane could do. I will edit them accordint to your critique above you're right it only helps me improve. Thanks.

Re: Some "super realistic" Exterior shots - Commercial work!

Posted: Wed Jun 11, 2014 4:39 am
by xxdanbrowne
Yeah. I've also gone through what you've gone through: you get Octane for the first time, kick it off and then wow it looks amazing compared to other renderers with very little effort. You then post images here and get ripped a new one by some of the "experts".

That said, it's not necessary to say things like "that sucks dude or it's ugly". That's NOT constructive criticism, it's just insults. Experts you might be but that doesn't give you the right to insult anyone. If anything I personally expect more from the so called "experts" than insults. It's just childish.

I also post images that aren't anywhere near complete because I don't need to finish anything (but I know what is needed to make it look realistic) but frankly I love what octane can do so I don't give a shit about the haters if I post something half baked.

So... *Here* is some *constructive* criticism:
1. Edges are too sharp on the buildings - add some extra edge loops or bevel the edges and/or add some roughed up edges via normals or displacement.
2. The cactuses (big zuchinni like things) look way low poly and should be in the background not the foreground
3. The texture on the foreground soil is too low rez and is stretched out to look "realistic". Maybe you need a higher resolution texture and better UVs
4. The "water" is glowing so much it's overpowering any reflections. The result is that the blocks of stone in the bottom image look like they
are floating on the water - which doesn't look right. Also wrt the girl - her legs are cut off very sharp in the "water", there should be
some fading away into the water depending on how murky/clean it is.

Otherwise, yeah I agree - Octane gives some kick ass lighting and realism.

Re: Some "super realistic" Exterior shots - Commercial work!

Posted: Wed Jun 11, 2014 9:29 am
by ten
Definitely miles away from being an expert but that in no way means I can't have an opinion, constructive or not.

If it was labled as 'octane first test renders' or similar fair enough, but its got 'super realistic' and 'commercial work' in the thread topic and to be fair, you don't have to be an 'expert' to see those shots are nothing close to what the majority of people would consider commercial or realistic.

Personally I would be happy with people dissecting every little bit of my works harsh words or not. It would make me strive to do better next time, but thats just me.

ten

Re: Some "super realistic" Exterior shots - Commercial work!

Posted: Thu Jun 12, 2014 12:51 am
by xxdanbrowne
@ten,

I can kind of see your point (though don't necessarily agree 100%) when you say to an extent he was asking for a slap on the chops by calling it "super realistic" but at the same time I've posted WIP stuff which I consider to be throwaway and I've been ripped a new one for it not being perfect. There are two individuals in particular who do that and who don't offer any kind of how-to constructive criticism.

My take is if you're going to be harsh you ought to at least give hints on how to fix it not just "you suck dude".
Which is unfortunately all too common.