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Nested Displacement Question

Posted: Tue Jun 10, 2014 3:45 am
by Krew
I've been playing around with displacement in 2.0 and I have a question about what I would call "nested displacement" (not sure if that's the right term). I'm adjusting the skin texture on M4, which has a structure like this (example):

SkinTorso [Material Mix]
amount : xxx
Material1 [Diffuse]
Material2 [Specular]
displacement

In the above structure, a Greyscale Image displacement texture connected to the displacement pin works fine. However, the displacement pins located (nested) within Material1 and Material2 do not seem to do anything. Specifically, if I open Material2 [Specular] it has the pins for reflection, bump, normal, etc. all of which work fine of course. However, when I set the displacement pin nested within Material2 to a Greyscale Image and assign a texture, there is no effect. When I change the amount, level of detail, etc., the Viewport window updates, but no effect from the displacement map is shown. This is true whether or not I have a displacement set up in the main level structure (shown in the above example). I hope that makes sense.

Am I missing something?

Re: Nested Displacement Question

Posted: Tue Jun 10, 2014 5:45 am
by face_off
My understanding is that it's on the top level displacement which is applied to the mesh - so only the displace assigned to the Mix material will apply to the mesh.

Paul

Re: Nested Displacement Question

Posted: Tue Jun 10, 2014 6:38 am
by Krew
Darn. Okay thanks Paul. I was hoping it would work within the specular node so I could use a displacement map for wet skin, but I'll keep experimenting. :)