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Octane 2.0 only texture displacement?

Posted: Mon Jun 09, 2014 9:25 pm
by riggles
Using the 2.0 Standalone, I tried testing out the new displacement feature. However, I'm unable to connect a turbulence node to the displacement pin. Changing the displacement texture pin in the material to other procedural textures has no effect on the preview. Loading a grayscale image into the displacement worked fine, however.

Is the 2.0 displacement feature limited to only texture map sources? The features list says: "...displacement mapping allows the height of points on a surface to be adjusted based on an image value.", so I guess no procedural displacement?

Re: Octane 2.0 only texture displacement?

Posted: Mon Jun 09, 2014 10:33 pm
by decade
Here's what the new manual's 'release notes' says:

◾Displacement mapping
For giving objects depth and detail, a new pin is added in the material nodes allows the height of points on a surface to be adjusted based on an image value. Displacement mapping is currently limited to image textures and UV mapping.

So basically, you're right.

Re: Octane 2.0 only texture displacement?

Posted: Mon Jun 09, 2014 11:33 pm
by riggles
Ah, hadn't seen the manual. Ok, thanks.

I'd be a bit more bummed, but I realized that even if procedural textures were supported, Octane doesn't even have enough procedurals to be useful in most displacement situations for me anyway.

Re: Octane 2.0 only texture displacement?

Posted: Tue Jun 10, 2014 12:23 am
by daveyt
Can you tell me where to find the new manual?
Only see old one, I'm sure its right in front of me!!

Re: Octane 2.0 only texture displacement?

Posted: Tue Jun 10, 2014 4:45 am
by FooZe
daveyt wrote:Can you tell me where to find the new manual?
Only see old one, I'm sure its right in front of me!!
http://render.otoy.com/manuals/Standalone_2_0/

Re: Octane 2.0 only texture displacement?

Posted: Tue Jun 10, 2014 12:44 pm
by brasco
Is the invert node working with Disp? It doesn't seem to work for me.

cheers
brasc

Re: Octane 2.0 only texture displacement?

Posted: Tue Jun 10, 2014 1:03 pm
by voon
Does that make sense? I thought a turbulence node is also just a normal texture ... precalculated and procedural, but still a texture?

Re: Octane 2.0 only texture displacement?

Posted: Tue Jun 10, 2014 2:01 pm
by aoktar
this is not big trouble, because displacement is based on textures.

Posted: Tue Jun 10, 2014 3:47 pm
by voon
It would be nice to be able to use the procedural textures, thou. Or in a more distant update, the colormapped directional displacement. :-)