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OctaneRender® for 3ds max® v1.55
Posted: Mon Jun 09, 2014 3:45 am
by Karba
Main changes since version 1.53a
DOWNLOAD
Installer http://render.otoy.com/plugindownloads/ ... p_1_55.zip (25MB ZIP File)
Yours,
The OctaneRender® Team.
Re: OctaneRender® for 3ds max® v1.55
Posted: Mon Jun 09, 2014 4:05 am
by noelnoel
news for north, central and south america, at this hours....
Re: OctaneRender® for 3ds max® v1.55
Posted: Mon Jun 09, 2014 10:58 am
by Dom74
This is a good new, thank you.
Re: OctaneRender® for 3ds max® v1.55
Posted: Mon Jun 09, 2014 4:23 pm
by solomon
Awesome!!!
Re: OctaneRender® for 3ds max® v1.55
Posted: Mon Jun 09, 2014 5:46 pm
by imensah
Will this work for 2.0. does not seem like the 2.0 release has support for 2015
Re: OctaneRender® for 3ds max® v1.55
Posted: Mon Jun 09, 2014 6:06 pm
by emihich
Thank you .
Congratulations on the new release.
Upgrade to 2.0 is already possible , looking forward to upgrade the plugin as well!
Good News are
There's a promotion for Plugin users, and I do think 2.0 will have 2015 support.
Re: OctaneRender® for 3ds max® v1.55
Posted: Mon Jun 09, 2014 6:14 pm
by solomon
Hi Karba, I noticed that this one for 2015 is version 1.55, are the ones for Max 2014, and 2013, ready as 1.55 as well?
Re: OctaneRender® for 3ds max® v1.55
Posted: Mon Jun 09, 2014 7:32 pm
by imensah
2.0 does not have 2015 support yet. which is what i really need.
Also where or how do i access the render elements/passes? network rendering does not seem to work or give options to modify or add specific ip addresses any 2.o documentation? Lots of questions no answers anywhere on forums

Re: OctaneRender® for 3ds max® v1.55
Posted: Mon Jun 09, 2014 8:10 pm
by muski
Hi, I'm probably completely wrong on this but I had the impression that whoever bought the first versions of octane (got mine in 2011) would have all upgrades up to v2.x but now it is being charged. Am I mistaken on this?
Re: OctaneRender® for 3ds max® v1.55
Posted: Mon Jun 09, 2014 9:35 pm
by solomon
Karba,
I have tested this in Max 2015 ~ but the noise is still a problem ~ I let the render sit for almost half an hour, and at 16000 samples, but there is still noticeable noise in my renders with lights and metalic objects ~ no noise however, on less shiny objects