Page 1 of 1
Product design: table
Posted: Sat Oct 16, 2010 5:11 pm
by Reality4
Hi to all,
These are my first findings with Octane Render.
With Octane Render the classic adjust-preview-adjust workflow has practically been eliminated.
The interactivity of (for example) the DOF, the HDR environment and material settings really blew me away. The ability to see instantly how the elements change in my scene will save me hours, days and eventually months of previewing time.
I cannot really compare the render time of Octane Render with cpu-based render engines, since I will never achieve the same scene setup in both cases, simply because I don't have enough time to preview with the cpu-based engine. In other words, if you want to compare render times you should also take into account the scene previewing workflow time.
Here's just a quick render of a CAD design for one of my clients.
Charles
Re: Product design: table
Posted: Sat Oct 16, 2010 9:08 pm
by WestCAD
Interesting design of table. What cad software was used? I use AutoCAD Architecture and find octane virtually unusable as far as workflow and material goes. After I export to 3dmax, assign basic materials, then import to octane the file loses all material definitions and assigns wire with a number to each object in the scene. Some objects end up on same material and cannot be separated.
Re: Product design: table
Posted: Sat Oct 16, 2010 9:39 pm
by EricDesign
Reality4 wrote:Hi to all,
These are my first findings with Octane Render.
With Octane Render the classic adjust-preview-adjust workflow has practically been eliminated.
The interactivity of (for example) the DOF, the HDR environment and material settings really blew me away. The ability to see instantly how the elements change in my scene will save me hours, days and eventually months of previewing time.
I cannot really compare the render time of Octane Render with cpu-based render engines, since I will never achieve the same scene setup in both cases, simply because I don't have enough time to preview with the cpu-based engine. In other words, if you want to compare render times you should also take into account the scene previewing workflow time.
Here's just a quick render of a CAD design for one of my clients.
Charles
nice design clean render i like

Re: Product design: table
Posted: Sat Oct 16, 2010 9:55 pm
by Reality4
@WestCAD: Hi, I have developed my own CAD workflow with 3DSMax and PowerNurbs.
With AutoCAD, Solidworks and the like it's almost impossible to create these kind of organic models. This is by the way a polygon version of the final nurbs model.
I'm sorry to hear about your material issues. Looking at all the examples in the gallery I'm sure they can be resolved.
Maybe you can create a basic scene that resembles your actual scene and share it with the rest of us?
Charles
Re: Product design: table
Posted: Sun Oct 17, 2010 10:05 am
by Jaberwocky
Little tip.It depends on how you export the mesh created in Autocad.On workflow is
A) Create the mesh in Autocad.Export to 3Dmax using export by layer or by object.
B) If it's by object then you will have to name the objects as they come into Max as they all come in with the same name.
C) apply materials in max and then use Octane.
Unless someone can come up with an OBJ export plug in for Autocad and the just apply the materials in Autocad and bypass 3D Max.
Re: Product design: table
Posted: Fri Oct 22, 2010 11:29 pm
by martin.hedin
I havent been playing around with Octane too much yet, but I have found some workflow options.
Microstation (AutoCAD competitor): works great. 3d model with textures exported. Flaw: Only one texture per layer admitted.
Luxology Modo: No textures exported
SketchUp: Works great. All textures exported without restrictions. Using the exporter.
The reason that I am not really using Octane to much is that the rendertime is still quite high. The Luxology engine in Modo and Microstation is very fast and the quality is pretty acceptable and it comes with a preview. I am waiting for Octane to get smoother. But the Sky 24h function in octane is priceless, but evening and nightscenes with blackbodies give long rendertimes. I have seen test showing that Octane is no faster than Maxwell at the moment, especially with glass.