Transparency Limitation
Posted: Mon Jun 02, 2014 9:05 pm
Hi,
I have a problem with transparency not propagated through glas. I think I read somewhere in this forum, that this is some kind of octane limitation, but a friend of mine achieved the effect I want with a fake glas shader (glossy-specular-mix) in octane for modo. I tried to reproduce his solution but never got his result.
Am I missing something or is it in fact a limitation?
Kind regards
Carsten
I have a problem with transparency not propagated through glas. I think I read somewhere in this forum, that this is some kind of octane limitation, but a friend of mine achieved the effect I want with a fake glas shader (glossy-specular-mix) in octane for modo. I tried to reproduce his solution but never got his result.
Am I missing something or is it in fact a limitation?
Kind regards
Carsten