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Circular lines in render
Posted: Sun Jun 01, 2014 9:03 pm
by 01rich01
I've notices if I add a plane at the origin and add an image texture, I get these strange circular lines in the render. They move with the camera. If I move the plane slightly up or down, the lines go away - anyone else get this?

Re: Circular lines in render
Posted: Tue Jun 03, 2014 4:20 am
by FooZe
Hi,
This is currently expected behaviour for the checker-board.
What you are seeing is the indecision right on the border of the cubes that make up the checker-board in 3d space.
It's caused by the limited precision of floating point numbers. You can also solve the problem by translating the generated texture a bit.
Thanks
Chris.
Re: Circular lines in render
Posted: Wed Jun 04, 2014 1:55 pm
by 01rich01
Thanks for the reply Chris. It seems this problem is not unique to the checker texture. Here's a scene with no materials at all.
I have currently installed:
Blender Octane Edition 2.68a
Octane Render 1.20
Octane Render 1.51
Octane Server 2.8
Are these the latest versions (how do I check that?). I'm wondering if its not an update issue, it could be a graphics card issue - i'm running 2x gtx770's
Re: Circular lines in render
Posted: Wed Jun 04, 2014 2:09 pm
by glimpse
isn't that a scale issue?
have You checked this? =)
(seems like the same problem I had
when started working with Octane).
Re: Circular lines in render
Posted: Wed Jun 04, 2014 2:32 pm
by 01rich01
Yes! I scaled everything down and it sorted it. But is that the only way to solve this? What if I want to create a very large scene?
Re: Circular lines in render
Posted: Wed Jun 04, 2014 10:13 pm
by FooZe
This is a similar effect/artefact because both are related to floating point number precision.
You can also tweak the "Ray epsilon" in the kernel settings if your scene is very large (or small).
Thanks
Chris.
Re: Circular lines in render
Posted: Thu Jun 05, 2014 4:56 pm
by 01rich01
Yep, changing the ray epsilon fixed it. Thanks!