Geograft materials: hacking solution
Posted: Sun Jun 01, 2014 7:48 pm
I think I've cracked the issue with assigning new materials to geografted figures. Basically it goes like this:
Create a non geografted version of you figure. Apply all your nice templated materials. Save as "scene subset", turn of compression.
Create the geografted figure. Let octane generate automaterials for everyjhing. Save as "Scene subset", again with no compression.
Now open both in a text editor. From the non-geografted .duf file, copy the octane material material info to the geografted one, replacing the autogenerated materieals. It's these two lines:
"mat_id" : "{95413329-19dc-40ce-9cc7-f9b8b95b3119}",
"mat_v1" : "AACSZnic7V1..........................." (this line is LONG, seems to contain all material info).
I didn't touch the "ouid" one above.
After loading the modified geo-grafted figure in Daz, everything should look fine, and you should have you geo-grafted figure with your custom materials properly mapped.
This worked for me in a single test. I don't have time to test it more at the moment, as it's a bit time consuming for now. Still, it would be trivial to write a script to swap those lines from a template figure if it really works
Create a non geografted version of you figure. Apply all your nice templated materials. Save as "scene subset", turn of compression.
Create the geografted figure. Let octane generate automaterials for everyjhing. Save as "Scene subset", again with no compression.
Now open both in a text editor. From the non-geografted .duf file, copy the octane material material info to the geografted one, replacing the autogenerated materieals. It's these two lines:
"mat_id" : "{95413329-19dc-40ce-9cc7-f9b8b95b3119}",
"mat_v1" : "AACSZnic7V1..........................." (this line is LONG, seems to contain all material info).
I didn't touch the "ouid" one above.
After loading the modified geo-grafted figure in Daz, everything should look fine, and you should have you geo-grafted figure with your custom materials properly mapped.
This worked for me in a single test. I don't have time to test it more at the moment, as it's a bit time consuming for now. Still, it would be trivial to write a script to swap those lines from a template figure if it really works
