SSS question on fruit
Posted: Wed May 28, 2014 3:09 pm
Hi, I have problem with making my Sub Surface scattering looking good...
so I would need some advice how to handle it
Main problem is that I get very dark materials
here I have an scene with oranges, here is current stat I'm at... (second post in this thread)
I'm using Path tracing with 16 bounces (higher bounces don't make much difference)
and I'm using blend material, one Glossy mat. for outer orange part, and another Specular mat for SSS part (middle), and whatever I do, I can't make my orange to have more light in it, so that it's much much brighter.
here is my material settings for the specular material, I tried that specular material (just him solo) on a sphere, and I still get that brownish dark material
by the way I'm using a HDRI map for my enviroment lighting
thank you for your replies
so I would need some advice how to handle it
Main problem is that I get very dark materials
here I have an scene with oranges, here is current stat I'm at... (second post in this thread)
I'm using Path tracing with 16 bounces (higher bounces don't make much difference)
and I'm using blend material, one Glossy mat. for outer orange part, and another Specular mat for SSS part (middle), and whatever I do, I can't make my orange to have more light in it, so that it's much much brighter.
here is my material settings for the specular material, I tried that specular material (just him solo) on a sphere, and I still get that brownish dark material
by the way I'm using a HDRI map for my enviroment lighting
thank you for your replies