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Commercial Exterior

Posted: Wed May 28, 2014 2:37 pm
by Olitech
Hey gang,

So here's a quick and dirty one...

We only had about 8 hours total to whip out this rendering for a client presentation (not including render time). There's quite a few things I would have liked to iron out, such as the restaurant signage/fonts and some surprise normals issues as well as the car trails; but for a rush job, it was good enough to send out the door.

PT-10,000 samples; (3titan) 16hr render time @6000 pixels; IES emitters for all uplights (trees, storefront, piers, parking garage); Emitters with dirt for the interior lights and planters; 8-10,000 samples for all emitters; motion trails in PS.

Best,
O

Re: Commercial Exterior

Posted: Wed May 28, 2014 2:44 pm
by djart
8 Hours of total worktime for this... Respect! Great mood and ligthing.

Re: Commercial Exterior

Posted: Wed May 28, 2014 2:49 pm
by Olitech
djart wrote:8 Hours of total worktime for this... Respect! Great mood and ligthing.
Awesome thanks!

I forgot to mention, we did not model everything from scratch...Clients' architects supplied the base architecture in Sketchup. Just wanted to clarify that. ;^]

best,
O

Re: Commercial Exterior

Posted: Wed May 28, 2014 3:38 pm
by prodviz
Very impressive turnaround and result.

How did you create the people?

cheers,

Steve

Re: Commercial Exterior

Posted: Wed May 28, 2014 3:43 pm
by Olitech
prodviz wrote:Very impressive turnaround and result.

How did you create the people?

cheers,

Steve
Hi thanks Steve,

The people are from multiple libraries that we've collected/hacked/frankensteined over the years. I believe they are a combination of 'Lowpoly People', 'Axys' and similar. We are never happy with 3d people, but they are satisfactory for far away crowds. No time to photoshop in this case.

However, we are working on something that will hopefully start appearing this summer. =]

best,
O

Re: Commercial Exterior

Posted: Wed May 28, 2014 3:47 pm
by rappet
Not so dirty if so quick ;)
Respect indeed.
Would be nice if you can show the straight rendered image which you started out with when the clock was started tot tick for 8 hours :P
that way we can see what amazing work you did in short time to whip it to this result ;)
greetz,

Little remark... I can see a lot of people that are used more then once, like clones... but it is hard to make a lot of different people in such a big scene I guess if your library is limited?

Re: Commercial Exterior

Posted: Wed May 28, 2014 3:54 pm
by Olitech
rappet wrote:Not so dirty if so quick ;)
Respect indeed.
Would be nice if you can show the straight rendered image which you started out with when the clock was started tot tick for 8 hours :P
that way we can see what amazing work you did in short time to whip it to this result ;)
greetz,

Little remark... I can see a lot of people that are used more then once, like clones... but it is hard to make a lot of different people in such a big scene I guess if your library is limited?
Thanks rappet. Yes, attack of the clones. An unfortunate side effect of instanced geometry...

Here's the original sketchup model. Obviously we stripped away all the clients' entourage, cars and veggies in order to add our own. We also added our own interiors. We also changed the aspect ratio for more of a landscape render.

best,
O

Re: Commercial Exterior

Posted: Wed May 28, 2014 4:25 pm
by rappet
Thanx for sharing Olitech.
Nice to compare the basic and endresult. Again.. a nice job.
I guess that must have been sweaty 8 hours ;)

Re: Commercial Exterior

Posted: Wed May 28, 2014 4:35 pm
by Olitech
rappet wrote:Thanx for sharing Olitech.
Nice to compare the basic and endresult. Again.. a nice job.
I guess that must have been sweaty 8 hours ;)
Thanks for the kind words! Well actually, we were working on this while working on a much larger animation project.

This is exactly why we LOVE OCTANE. Very little sweat. Octane enables us to get much, much better results in a small time frame. We also get exactly what we see in preview for the final render. (WYSWYG RULES) No mysterious artifacts.

Of course, we are still learning Octane, and I'm sure there will be much more efficiencies in our workflow.

best,
O

Re: Commercial Exterior

Posted: Wed May 28, 2014 6:46 pm
by Bendbox
Awesome job O! As always :) And that is a fast turn around man! The lighting portion under the building looks absolutely killer.