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Octane for Softimage 1.02 RC7 [Obsolete]

Posted: Mon May 26, 2014 5:08 pm
by face
Two little changes.
Hope the bugfixing will be end soon ;)

FIXED:
  • The subdivision precision is switched to a lower level to be compatible to MentalRay.
  • Extend the shader check to check connected ports which share the same input shader.
DOWNLOAD
MANUAL
INSTALLATION INSTRUCTIONS
  • Please follow the installation instructions in the on-line manual.
NVIDIA DRIVER REQUIREMENTS
  • This version requires video driver 314.22 or higher.

Have fun with testing,
face

Re: Octane for Softimage 1.02 RC7 [Current]

Posted: Tue May 27, 2014 12:20 pm
by yashugan
Everythng work fine, now OCTANE is INSIDE! (extreme pleasure)
(ops, i found the normal map port....apologize me... i'm very inattentive sometime)

super!

Re: Octane for Softimage 1.02 RC7 [Current]

Posted: Tue May 27, 2014 1:07 pm
by face
Thanks, good to read ;)

face

Re: Octane for Softimage 1.02 RC7 [Current]

Posted: Tue May 27, 2014 8:12 pm
by face
Because i have updated the render property, to be compatible with the standalone, i have added this:

[vimeo]http://www.vimeo.com/96627254[/vimeo]

Hope you like it,
face

Re: Octane for Softimage 1.02 RC7 [Current]

Posted: Tue May 27, 2014 9:16 pm
by wireframex
Face,

Have you change something about blackbody emission output shader ?

Phil

Re: Octane for Softimage 1.02 RC7 [Current]

Posted: Tue May 27, 2014 9:22 pm
by face
wireframex wrote:Face,

Have you change something about blackbody emission output shader ?

Phil
Hm, not realy, why?

face

Re: Octane for Softimage 1.02 RC7 [Current]

Posted: Thu May 29, 2014 11:27 pm
by face
Have fixed a problem with the infochannel kernel.
All renderings from this kernel type had to much intensity.
Now you will become the same results as in the standalone.

The part i´m current working on, is to implement support for the render tree compounds.
This is a little bit tricky. Haven´t any idea to convert it to Octane and play around.
But i think, sooner or later it will be work.

When i remember right, many other things were also tricky ;)


face

Re: Octane for Softimage 1.02 RC7 [Current]

Posted: Fri May 30, 2014 12:15 pm
by yashugan
supreme Octaner (copyright therm! haahah) I was wondering if you can update us on the Q render status, that is the most wished feature (i suppose?... ) from all the user...
thank you!!!! :mrgreen:

Re: Octane for Softimage 1.02 RC7 [Current]

Posted: Fri May 30, 2014 1:27 pm
by face
I knew there was something i have missed ;)

face

Re: Octane for Softimage 1.02 RC7 [Current]

Posted: Sun Jun 01, 2014 10:14 am
by face
It´s not so simple to integrate the shader compounds, but my work is going ahead.
I have to readin the xml description from the compound where all infos are written in.
This take some time to implement, but i think this will work...

face