Backface Cull and some other questions
Posted: Sat May 17, 2014 6:55 am
Hello,
1) I'm having some difficulty fading an object off (using simple opacity) without seeing it's backfaces which is rather ugly. The usual approach to fix this with the Standard Renderer was to apply a compositing tag and drop the object into the exclusion list and enable the first transparency swatch for that object, thus excluding itself from its own transparency.
If it hasn't already been addressed, a little 'Backface Cull' switch on the octane object tag would be awesome so we can customize it per scene object. Or alternatively make Octane talk with compositing tag as it would with the standard/phys renderers.
2) In the same vein as the first question - How might i selectively make reflection/refraction exclusions on an object basis. eg. object A should be invisible to object B's reflection but not other objects. Basically the composting tag does nothing at the moment. Is this planned for future updates?
3) Finally, lights cannot be selectively used with the built in inclusion/exclusion system under the light's Project Tab, this would be great in future updates as well.
Thanks very much.
1) I'm having some difficulty fading an object off (using simple opacity) without seeing it's backfaces which is rather ugly. The usual approach to fix this with the Standard Renderer was to apply a compositing tag and drop the object into the exclusion list and enable the first transparency swatch for that object, thus excluding itself from its own transparency.
If it hasn't already been addressed, a little 'Backface Cull' switch on the octane object tag would be awesome so we can customize it per scene object. Or alternatively make Octane talk with compositing tag as it would with the standard/phys renderers.
2) In the same vein as the first question - How might i selectively make reflection/refraction exclusions on an object basis. eg. object A should be invisible to object B's reflection but not other objects. Basically the composting tag does nothing at the moment. Is this planned for future updates?
3) Finally, lights cannot be selectively used with the built in inclusion/exclusion system under the light's Project Tab, this would be great in future updates as well.
Thanks very much.