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100% CPU load while scene loaded to octane

Posted: Mon May 12, 2014 1:35 pm
by DayDreamer
Hello, I'm suffering from a bug,

when I load any scene into Octane "Live viewer 1.20a", cinema process starts to consume one CPU core to 100%. It keeps going until I press Pause button and then it's all nice and cool.

Please tell me if it's solved.

ps Couldn't find any topic regarding 100% and CPU.

Re: 100% CPU load while scene loaded to octane

Posted: Mon May 12, 2014 1:40 pm
by aoktar
%100 is weird, but give a try to 1.52 or 1.53. Also set gpu priority to low, and check on for viewport gpu.
Then let's talk again. Thanks

1.53: http://render.otoy.com/forum/viewtopic.php?f=30&t=39853
1.52: http://render.otoy.com/forum/viewtopic.php?f=30&t=38965

EDIT: Hmm, MY BAD. i didn't readed well. You say one core is %100. It's normal for most operations. Live viewer is a watcher and that makes some watching over all scene continually. Cpu usage will change accordingly check material, camera, geometry, etc.. switchs.
Don't think our plugin as many others ;) This is really live viewer, and makes operation compare, refresh everytime until it's paused or closed

Re: 100% CPU load while scene loaded to octane

Posted: Sat May 17, 2014 5:51 pm
by DayDreamer
Hey there, the upgrade to 1.53.1 seems to have solved that mystery. However there is a video representing it. Don't know if it has any importance now, but here you go :)


Re: 100% CPU load while scene loaded to octane

Posted: Sat May 17, 2014 8:33 pm
by aoktar
I suppose that explained on my previous message. Best

Re: 100% CPU load while scene loaded to octane

Posted: Sat May 17, 2014 11:47 pm
by DayDreamer
aoktar wrote:Don't think our plugin as many others ;) This is really live viewer, and makes operation compare, refresh everytime until it's paused or closed
Thanks for your support, now it's comparing and refreshing much much more efficient, doesn't take even 1% (instead of 13%) of CPU time under the same circumstances.