ZBrush and Octane (materials question)
Posted: Sat May 10, 2014 1:05 am
Hi
Does anyone have any experience with using ZBrush with Octane render? I was hoping to be able to build a model in ZBrush, apply different materials to the mesh by using polygroups and then exporting the resulting object for loading in as a mesh in Octane render. However, when I load the mesh into Octane there is only one material channel.
The steps I went through were as follows.
1/ Build the model
2/ Use the Curve Slice brush to make different polygroups
3/ Select each polygroup and use Colour -> Fill -> Object to assign a different material to each polygroup
4/ Use UV Master to uV the model
5/ Export Mesh as an obj
5/ Import obj mesh into Octane
PROBLEM: only one material channel available.
IS there a step I've left out to enable those material channels in octane?
I'll post this same question in the ZBrush forum as well but would really appreciate any help
many thanks
Does anyone have any experience with using ZBrush with Octane render? I was hoping to be able to build a model in ZBrush, apply different materials to the mesh by using polygroups and then exporting the resulting object for loading in as a mesh in Octane render. However, when I load the mesh into Octane there is only one material channel.
The steps I went through were as follows.
1/ Build the model
2/ Use the Curve Slice brush to make different polygroups
3/ Select each polygroup and use Colour -> Fill -> Object to assign a different material to each polygroup
4/ Use UV Master to uV the model
5/ Export Mesh as an obj
5/ Import obj mesh into Octane
PROBLEM: only one material channel available.
IS there a step I've left out to enable those material channels in octane?
I'll post this same question in the ZBrush forum as well but would really appreciate any help
many thanks