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Environment animation
Posted: Wed May 07, 2014 10:25 pm
by hdrmaps
Is there any way to animate environment texture map ? I set up animation and it displays correct values in box, but can't see it on frames, seems that it doesn't work correctly or I am doing sth wrong.
Modo 801 + Octane plugin version 1.52 (it displays still 1.50 in About).
Re: Environment animation
Posted: Wed May 07, 2014 11:35 pm
by face_off
Hi - are you animating the actual map that is loaded (ie. a different map for each frame), or the rotation?
Paul
Re: Environment animation
Posted: Fri May 16, 2014 9:58 pm
by hdrmaps
I tried two ways: rotating hdri texture locator on Y in Modo, and second - in Octane environment settings, there is a tab with Rotation Y too (please have a look into screenshot below)
Re: Environment animation
Posted: Sat May 17, 2014 12:39 am
by face_off
Use the second method, and make sure Load All Frames Into Octane is NOT ticked (in the Kernel settings). This will force the plugin to load the environment settings into the Viewport each animation frame (so you can animate the "Rotation Y" channel of th Octane Environment setting). If this does not help, pls let me know and I will investigate further.
Paul
Re: Environment animation
Posted: Sun May 18, 2014 7:58 pm
by hdrmaps
Thanks for suggestion - I just tried and it doesn't work.
Re: Environment animation
Posted: Sun May 18, 2014 10:14 pm
by face_off
Thanks for suggestion - I just tried and it doesn't work.
Can you send your test scene to me pls and I will take a closer look. paul at physicalc-software dot com.
Thanks
Paul
Re: Environment animation
Posted: Mon May 19, 2014 6:21 pm
by hdrmaps
Please have a look in attachment, I recorded everything I do and uploaded to YT too
http://www.youtube.com/watch?v=Btu5gMypVrM
Re: Environment animation
Posted: Mon May 19, 2014 11:58 pm
by face_off
There is a bug in the plugin where the rotation is being read at time 0 in certain circumstances. I will post a fix for this in the next day. Sorry about not picking this up earlier.
Paul