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How to ? : Matching C4D Camera Projection Mapping Coordinate

Posted: Tue May 06, 2014 10:58 am
by eyeonestudio
How to ? : Matching C4D Camera Projection Mapping Coordinate to Octane Transform & Projection

I tested octane Camera Mapping Expression (you can get this forum or 1.5 library).
But Diferrent Result than C4D Camera Projection.

So... I used Other way (Octane Mix Material 1+2)

1. C4D Material With C4D Camera Mapping (Only Color Channel <--- Octane Can Rendering)
2. Octane Material

Ne1 Know Other way?

Re: How to ? : Matching C4D Camera Projection Mapping Coordinate

Posted: Tue May 06, 2014 2:13 pm
by aoktar
Hi you have two option,
-standart camera mapping as first image.
-projection node in imagetexture as second image. projection node takes the matrix of linked camera and apply to texture. You resize texture via transform of imagetexture to fit your images
2014-05-06_140731.jpg
2014-05-06_140816.jpg