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shaders

Posted: Thu Oct 14, 2010 6:36 pm
by jakchit
I am try to learn to create good shaders.
let me know if these look ok and if anyone wants to use them on something to see if they work let me know and I will send you the files.

I am still very new at this, but I love doing it!
jack

Re: shaders

Posted: Fri Oct 15, 2010 2:13 am
by DayVids
can't you put them on Live DB?

Re: shaders

Posted: Fri Oct 15, 2010 8:21 am
by matej
Some of those materials are very similar (bark) - varying only on roughness / specularity. If you want to put them on LiveDB, create only one material and assign input pins to those parameters, so that users can input their own values = more control, less inflation of similar materials.

Re: shaders

Posted: Fri Oct 15, 2010 2:12 pm
by jakchit
first, I tried to put a material in the Live DB with no luck and no response at to why.

Yes these materials have similarities. I am new to shaders, and am just posting what I have come up with so far, to see if I am on the right track with their construction.

If I continue to contribute textures, I want to make sure I am doing it properly. I certainly plan to make them more controllable when I can.

Thank you
Jack

Re: shaders

Posted: Tue Oct 26, 2010 4:33 am
by radiance
you have to create a macro node and place your logic inside it, and give it some custom input pins, like base color, grain amount etc,
then save that macro to the livedb.

Radiance