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Alpha channel rendering...
Posted: Thu Oct 14, 2010 1:06 pm
by areafilm
Hi..is it possible render a model subject with alpha channel? Without background... Thanks
Re: Alpha channel rendering...
Posted: Thu Oct 14, 2010 6:20 pm
by DayVids
you have to make a luma matte and use that to remove the BG.
Re: Alpha channel rendering...
Posted: Thu Oct 14, 2010 6:32 pm
by jakchit
ooh, could you explain how to do this?
Big thanks
Jack
Re: Alpha channel rendering...
Posted: Thu Oct 14, 2010 11:47 pm
by DayVids
essentially just set all materials to emit white, and set background to black.
let it cook till it's in good shape, maybe make it a double resolution just to help get clean edges,
Save that image, and then use in your compositing application as a luma matte.
Re: Alpha channel rendering...
Posted: Fri Oct 15, 2010 2:29 am
by DayVids
also, set any materials you have that you don't want included in the alpha pass to be black, and make them textured emitters black with 0-power.
Change your display method to Direct lighting ( for faster results ) with a bottomed out pathtracing and AO dist.
Re: Alpha channel rendering...
Posted: Fri Oct 15, 2010 2:14 pm
by jakchit
thank you for the tips bro.
Re: Alpha channel rendering...
Posted: Fri Oct 15, 2010 4:16 pm
by ROUBAL
However, half transparent and blurred object will not give a good mask, I fear... ?
Re: Alpha channel rendering...
Posted: Fri Oct 15, 2010 5:09 pm
by matej
No they won't. I hope that proper alpha comes in v6