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Old street

Posted: Thu May 01, 2014 9:55 pm
by Synce
Just started a new project, i have in reference the beginning of Tintin movie.
Here is the first shot:
test_001.jpg
Here is the second draft, building and hdri.
Image
Third render, by night, with fog.
Image


I started to work on the floor, textures, displacement, instances.
Then will come the props and the buildings. I work with the 3dsMax plugin.
And here is the references, day and night.
05.jpg
02.jpg
I'll try to keep this post updated, to see the evolution.
Cheers!

Re: Old street

Posted: Thu May 01, 2014 10:12 pm
by kavorka
One of the best night scenes I have seen in Octane.
My only crit is some of the people dont look as good as the rest of the scene. 3D people are really hard to make look plausible though, I always stay away from them.

Re: Old street

Posted: Fri May 02, 2014 3:27 am
by gordonrobb
If I read the original post right, the night shot (along with the one with tin tin in it) us a reference.

Your street looks great though.

Re: Old street

Posted: Fri May 02, 2014 8:42 am
by Synce
As a said, the two pictures are references from Tintin. Done by Weta Digital with Renderman.

Re: Old street

Posted: Fri May 02, 2014 8:48 am
by Jorgensen
just a few comments

I think that the light might set focus in front of the image. you could try to rotate the sun so there is light on the car and a bit on the wall.

The trees could use a bit more space - they seems pushed against the wall. Mayby a more warm color in the image?

I really like the textures and the variation of the street surface. Would you mind sharing how it's done?

/Jorgensen

Re: Old street

Posted: Sat May 03, 2014 12:16 am
by Synce
Hey, thank you, here is the second render. I added buildings and tried a HDRI. Modified a bit the materials of the floor.
test_002cc.jpg
The engine does not support displacement yet, so I displaced my meshes using the 3dsMax modifier. I created the displacement maps from the diffuse. Still need some tweaks and adjustments.
All the textures i used are tilable, because of the limitation of the memory. So my meshes are tilables too, they are placed then in the scene using proxies. This way, i have a lot of polygons, correctly displaced, and currently 2gb used, 3 153 048 triangles.
wire_explain.jpg
Next step, props and scene adjustments!

Re: Old street

Posted: Sat May 03, 2014 3:41 am
by xxdanbrowne
Really nice work.

Re: Old street

Posted: Wed May 07, 2014 2:21 pm
by ROUBAL
Nice scene globally. Some flaws I see : The rain water hose should go through the ground instead of flooding the sidewalk. Sometimes it is like that, but rarely in city streets, or there is a grid below allowing the rain water to go to the sewers.
The trees should have some soil around their trunk base and not pass directly through the cobble stones.
Trees in background have no branches.
The material of the front lights of the car is too metallic.
I'd use a glossy/transparent with bump texture on it and a real chrome reflector and a bulb behind.

Re: Old street

Posted: Sun May 11, 2014 10:30 am
by Synce
I did the floor lamp, so it's time to test a night render. Also tested the fog.
streetNight_cc_001.jpg
Next step will be to add details, leaves on the ground, manhole, dirt...

Re: Old street

Posted: Sun May 11, 2014 11:10 am
by ROUBAL
Very nice ambiance. Nice textures and water effect.
Street lights with multiple lanterns in line are always parallel to the road, over all if they are low and close to the street. Otherwise they could be hit by high vehicles. Also, light repartition on the sidewalks would not be good.