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Marble SSS
Posted: Sat Apr 26, 2014 11:56 pm
by Synce
I am trying to have a correct SSS, here testing with marble.
But i don't really understand why there is no scattering on the glossy material.
On this example, the best result i can get is mixing a specular mtl to a glossy one, but i don't like the fact of mixing materials, it isn't for me physically correct.
Is it possible to add a better way to do SSS on the 2.0? Like a skin shader in arnold, or just add a scattering node for the glossy material.
Model from Bertrand Benoit.
Re: Marble SSS
Posted: Sun Apr 27, 2014 7:53 pm
by treddie
I agree. I have run into similar problems. A mix material in this case only degrades the effect of either layer, and they end up fighting each other.
Re: Marble SSS
Posted: Sun Apr 27, 2014 9:36 pm
by remKa
+ 1000
This is time consuming !
Re: Marble SSS
Posted: Mon Apr 28, 2014 4:03 pm
by RealityFox
I have found that using a mix node and then adding a fall off texture to the mix kind of helps usually. Needless to say, I really wish they would make a skin node and once they have the hair rendering implemented, hopefully, they can put in a hair material node. It would be nice if they did simplify the process for SSS.
Your renders looks pretty good btw, I think maybe doing some more work to the picture frame area (I think that is what it is) would help sell it better. It's a bit distracting from the marble.
Re: Marble SSS
Posted: Tue Apr 29, 2014 5:57 pm
by tonysculptor
By their nature, glossy materials can't have SSS in them. I had the same problem with making skin. What I did find is that if you use a specular material only with SSS and crank the scatter scale values to a high value you can get the desired result. A specular material still calculates reflection so the higlights should behave properly.
Re: Marble SSS
Posted: Tue Apr 29, 2014 11:45 pm
by ROUBAL
but i don't like the fact of mixing materials, it isn't for me physically correct.
I think that there is an infinity of materials between diamonds and rough cardboard. Very few perfect materials indeed. I see no problem with mixing material nodes.
Also, sometimes, the inside of an object has different characteristics than the surface, and it can be reproduced imho only by mixing materials of different kind.
Re: Marble SSS
Posted: Wed Apr 30, 2014 12:34 am
by treddie
I see no problem with mixing material nodes.
I agree for the most part, but mixing in many cases is a trade-off between the layers in the mix, where the qualities of the layers fight each other. As a result, often, you can't get the "perfect" set of qualities because they aren't truly layered one on top of the other. They are what the name implies..."mixed".
Re: Marble SSS
Posted: Wed Apr 30, 2014 12:59 am
by Karba
I would use specular material
Here is quick test
Re: Marble SSS
Posted: Wed Apr 30, 2014 2:24 am
by treddie
That's really nice.
Re: Marble SSS
Posted: Wed Apr 30, 2014 4:45 am
by xxdanbrowne
Yes that material is gorgeous. If possible, would you mind uploading it to the liveDB please karba?