Render Artifacts On displacement mapped landscape
Posted: Thu Apr 24, 2014 4:25 pm
I'm getting some very weird polygonal shadow artifacts when I try to render a landscape made using a simple plane with a displace parameter in 3DSMax. I'm rendering with a single Daylight light.
They don't occur on a similar render using the scanline renderer, so it seems to be an Octane issue.
This could be me doing something dumb - any ideas / suggestions?
UPDATE: I've now exported this as an Alembic mesh, put it into Standalone, and I'm seeing the same artifacts. I don't recall seeing this in landscape renders prior to 1.5, so I'm a bit confused - although I accept it's probably something I'm doing wrong!
They don't occur on a similar render using the scanline renderer, so it seems to be an Octane issue.
This could be me doing something dumb - any ideas / suggestions?
UPDATE: I've now exported this as an Alembic mesh, put it into Standalone, and I'm seeing the same artifacts. I don't recall seeing this in landscape renders prior to 1.5, so I'm a bit confused - although I accept it's probably something I'm doing wrong!