Page 1 of 1
white paper
Posted: Thu Apr 24, 2014 9:11 am
by waterthinking
Hello
I am trying to emulate white matte paper and keep asking myself about the right settings, in particular for the specular channel.
My take so far (but might be very wrong):
GLOSSY MATERIAL
diffuse_0.9
specular_0.1
roughness_0.95
ior_1.3
Is this ok?
Thanks in advance
Re: white paper
Posted: Thu Apr 24, 2014 9:47 am
by Rikk The Gaijin
Yes, those are perfect.
Just jk, I have no idea, but I don't think you will find a scientifically correct answer, even if Octane is pretty good in representing real life materials, it's still an approximation, so... As long as it looks good, it's ok, no?

Re: white paper
Posted: Thu Apr 24, 2014 10:50 am
by waterthinking
My doubt fine-tuning the material furthermore is that specular relates very strongly to color, so that we should have a very high specularity for white, close to 1, then let a very high roughness (again, close to 1) take care of the absence of reflections for matte paper..
Any thoughts?
Re: white paper
Posted: Thu Apr 24, 2014 11:13 am
by whersmy
What evironment are you using? How are your gamma settings? It`s hard getting those right while maintaining the " white paper " look you want to achieve.
Re: white paper
Posted: Thu Apr 24, 2014 11:34 am
by waterthinking
I am using an hdri as floatimage and with gamma set to 1. I am after a "studio" light